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11/16/2019 10:12:44 PM
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Fusions themselves I feel are fine. My point of contention revolves around special ammo availability.
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  • Ugh I do not want to see D1 yr 3 again......led to the awful D2 yr 1.

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  • Agreed. Special ammo economy in the PvP sandbox is unreal, especially when you take the special ammo scavenger perks into account. If you get two kills with a fusion rifle, you net 6 more shots with the scavenger perk. It's just like I said in another thread: the problem isn't so much the weapon, as it is the scavenger perks for special ammo allowing people to literally main high-impact fusions, shotguns and more. Just my opinion, but if Bungie does allow for double-scavenger mod stacking like they're saying, then this should be the fix: no scavenger perks net 1 ammo as normal; one special-ammo scavenger perk nets 2 ammo; two scavenger perks nets 3 ammo. Personally, I disagree with stacking scavenger perks, but Bungie's already said it will happen. I just hope they understand the Pandora's box they'll be opening if they allow two scavenger perks to work in tandem with the same benefit as they have now. One kill, net 6 ammo? I cringe to think of how meta Lord of Wolves will potentially become again under this system.

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  • On top of that, it's a system that feeds into fusion and shotgun use far more than sniper or grenade launcher use. I wouldn't exactly call it a fair ammo system.

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