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11/2/2019 9:09:04 PM
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Bungie, the Garden Boss is Too Challenging Please Keep That in Mind for the Next Raid

I have cleared this raid. I can sherpa the raid to the final boss, and have done so. I personally can do whatever needs to be done during the boss phase. [b]But[/b], the app lfg [i]community[/i] is struggling with this boss. It's similar to Spire of Stars. It is an absolute pain to find a group who can get it done. It makes people unhappy. A lot of people are not having a good experiance in this raid boss fight. Raids in Destiny are endgame activities. I get it. I love raids. Look me up. I do them. There's really no reason that the GoS (and Spire) boss needs to be this challenging. I know it's a done deal. But I, along with a lot of others, would love it if some one could tell the raid team to tone down the mechanics a little for the next one. Make a hard mode for people people who play together all the time.....or Datto.... Whatever.. We all want to enjoy the raids. This one encounter is frustrating. That's it. Thank you. *I do appreciate that aside from Divinity there is no real reason to even clear the boss..

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  • The people who think the boss is hard probably have a hard time doing connect the dots because the is the only mechanic in there

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  • No it isn't, it really isn't. Crown of Sorrow is more communicative heavy and team focused. and Spire of Stars is just dumb.

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    • Started at 9 last night. Finished at 10. It’s pretty easy once you find 5 people who understand what’s going on.

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    • It's pretty easy tbh

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    • I spent three hours on it being a sherpa last night. My first complaint about the raid itself is that the boss should always face the center of the arena, not 90 degree turn right before our team unloads into him on what SHOULD'VE been the final damahe phase. If people were good with aksis, (I personally am) you should be alright with this raid. Aksis has more pressure on the whole fireteam with the empowerment mechanic, all 6 people have to be ready to get empowered at any moment. In GoS, that pressure is there but much less. The only time restrictive mechanic is the second stun for damage phase, but that both takes longer than aksis and can have a pre set team of 3 ready to handle it. Grabbing and depositing motes while shooting the glowy guys? Should be really quick and simple.

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