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Edited by Juniz 26:7: 10/17/2019 1:16:57 PM
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Sword perk ideas

I made a post very similar to this a long time ago and I wanted to have another input on new sword perks and old ones. Scroll all the way down for some old reworks My new perk suggestions for sword. Appetite of destruction- Kills with sword makes you have temporary shock wave that weakens enemy damage and disorient enemies. This also cause temporary stagger to all minions of darkness More kills= longer disorient and weaken. Bright Guard- blocking with sword blinds all majors and some bosses. The longer you block the more ammo it takes. Note: this will be the guard slot not the perk pool. Sword Exchange- Matching element shields gives you 6 over charge slashes. Breaking any shield gives you the ammo back. Intrusion- Sword heavy attacks cause impalement which highlight the enemy (like tether) and debuff the enemy. The more heavy attacks the better the debuff and continuous heavy attacks decrease ammo. ( Debuff last 7 seconds if no heavy attack is received, have it cap at a certain amount of hits, continuous heavy attacks decrease ammo consumption all the way to 2 it was 4, this also stacks with other debuffs) I'll add more later or bring up the old ones I had a while ago SpookSlayer Enduring Assault- kills or damage with sword grants a damage reduction SlingshotNerd Absorption- guarding incoming attacks will reduce ammo consumption when guarding and will significantly increase sword damage and speed.  Metallic eruption- kills with sword exploded (the higher tier mob the bigger the explosion) Dynamic duo- light hits decrease ammo consumption and heavy hits increase speed and damage of light hits. Fight or flight- Running out of ammo while blocking a sword creates a shock wave that hurts and blinds enemies while giving you a temporary damage increase Sword in stone- drawing you're sword grants increase lunge and attacks speed Old perks Assassin blade- increase time to 6, increase lunge, jumb height speed of attacks. Also increase Sprint speed like dunemarchers or quickfang. Engarde- increase timer enough to get 3 light hits and a heavy also make it so you swap to your sword quicker, perk also last until an light or heavy is used for damage Counterattack- decrease the damage received when blocking Energy transfer- reduced ammo taken when blocking, get grenade and melee back, so do allies Shattering blade- this thing sucks, so every time you reach a number divisible by 10, the tenth swing does extra damage. It also don't have to be a heavy hit only the very final swing has to be heavy. We would adjust the damage and have it lead up to the 200% increase or even greater in your very last sword swing. Example: your ammo have 55 ammo, on 50 swing you get a 40% increase, on the 40 you get 80%, 30 you get 120, 20 swing you get 160, and then on that 10 swing you get the 200% increase and your last swing you get 240 This will make the perk Always useful without necessarily nerfing it. If you have 65 ammo you get a better damage increase for you final swing. Whirlwind blade- it can go up 7 now which was five this is a 42% increase in damage if my numbers is right. Increase duration and add mulligan to it because why not it will be useful on a sword maybe. We can also increase the recovery time of attacks That's all the sword perks, surrounded is still good maybe give it a damage resistance when it is active

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  • I'd love to have more sword archetypes along with new perks. Vast majority of all the swords we have atm are Adaptive frames, and the only weapons that aren't are class exclusive (in addition to their Menagerie reskins).

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    • [quote]I made a post very similar to this a long time ago and I wanted to have another input on new sword perks and old ones. Scroll all the way down for some old reworks My new perk suggestions for sword. Appetite of destruction- Kills with sword makes you have temporary shock wave that weakens enemy damage and disorient enemies. This also cause temporary stagger to all minions of darkness More kills= longer disorient and weaken. Bright Guard- blocking with sword blinds all majors and some bosses. The longer you block the more ammo it takes. Note: this will be the guard slot not the perk pool. Sword Exchange- Matching element shields gives you 6 over charge slashes. Breaking any shield gives you the ammo back. Intrusion- Sword heavy attacks cause impalement which highlight the enemy (like tether) and debuff the enemy. The more heavy attacks the better the debuff and continuous heavy attacks decrease ammo. ( Debuff last 7 seconds if no heavy attack is received, have it cap at a certain amount of hits, continuous heavy attacks decrease ammo consumption all the way to 2 it was 4, this also stacks with other debuffs) I'll add more later or bring up the old ones I had a while ago SpookSlayer Enduring Assault- kills or damage with sword grants a damage reduction[/quote] Finally, another sword enthusiast

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      • Edited by SlingshotNerd: 10/16/2019 4:35:12 PM
        Unwavering Temper: Kills with light attack increases sword swing speed Unbreakable Temper: Kills with heavy attack temporarily causes attacks/guard to not consume ammo Cornered Animal: The less ammo you have the stronger your attacks become Iron Lord’s Fallacy: Enemies attacked with your sword will receive a burn based on its element (solar would be ignite, arc would shock, and void would weaken.) Dynamic Duo: Light attacks will decrease ammo consumption of heavy attacks and heavy attacks will increase speed and damage of light attacks Fight or Flight: Running out of ammo while blocking will cause your sword to create an offensive/defensive shockwave that hurts and blinds enemies whilst also giving your guardian damage reduction temporarily. Sword in The Stone: Drawing your sword grants it increased lunge range and attack speed Metallic Eruption: Enemies you kill will explode (similar to dragonfly) Painful Power: Guarding incoming attacks will reduce ammo consumption while guarding and will significantly increase sword damage and speed temporarily Final Stand: Being critically wounded while your sword is equipped will have a chance of granting a small amount of bonus ammo and health regen (only works if you have at least 01 ammo to prevent abuse in the crucible) That’s all I can think of at the moment. Lemme know what y’all think :)))

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        • Enduring assault- Sword kills or damage grant damage resistance

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