So, I'm totally against people cheating for the most part; however, I'm going to play Devil's Advocate here. PVP is in quite possibly the worst state it has ever been, horrible matchmaking, horrible balance, just a complete mess. For the life of me I don't understand why Bungie insists on tying quests and weapons to PVP, a large portion of your community wants nothing to do with it. So...you take that large portion and offer them a horrid grind through PVP where they'll probably just quit the game all together, or, they go find lobbies and work around the issue....don't hate the player, hate the game.
English
-
I'm pretty sure it's possible to hate the game, and also hate the cheating sacks of shite who lack the skills to play the game legitimately. ;P [quote]So, I'm totally against people cheating for the most part; however, I'm going to play Devil's Advocate here. PVP is in quite possibly the worst state it has ever been, horrible matchmaking, horrible balance, just a complete mess. For the life of me I don't understand why Bungie insists on tying quests and weapons to PVP, a large portion of your community wants nothing to do with it. So...you take that large portion and offer them a horrid grind through PVP where they'll probably just quit the game all together, or, they go find lobbies and work around the issue....don't hate the player, hate the game.[/quote]
-
Matchmaking and spawns have always been terrible Balance is actually better than its been at any point in destiny's lifespan. This seems like one of those whatever is current is the worst it's ever been. When data shows otherwise
-
OEM/Stompees, Special/Heavy Ammo, Super Train....I just described every PVP match right now, I'm sorry, that's far from balanced.
-
Like I said the data says otherwise Kills percentages amongst weapons are the most spread out that they've ever been on console at least ( [url]guardian.gg[/url] ) Whereas in previous eras, numbers were more akin to what you see in the current pc weapon usages
-
Balanced sandbox doesn't necessarily mean good sandbox. Yeah, maybe there's several weapons being used but the skill gap is just a hair above nonexistent with the excessive availability of special ammo and bullet magnetism doing nearly all the work for the player on the popular primary weapons. Not advocating for a super high skill sandbox necessarily but right now a 65 IQ play has about the same chance of coming out on top as a 200 IQ play. Too easy to hit the skill ceiling and be left with little to no room to improve.
-
But...they aren't? Looking at the numbers it's one or two weapons in each category then it drops off a cliff.
-
And in previous times Those numbers were much bigger. Numbers like what you see on the pc side of things With 2-3 weapons accounting for 80+ percent of the kills.
-
Maybe if you're talking about D2Y1 with Mida/Uriels, but still it was a much more balanced PVP. We have a mess right now and it's pretty well documented in just about every blog, video, post, etc. There is a reason Bungie apologized and said "we will do something with PVP".
-
Wait... Are you saying Mida/uriels was a more balanced sandbox?
-
Overall PVP balance was better, but everybody said it was boring. The weapon meta was mida/uriels, but really scout rifles were the best weapons at that point. Bungie destroyed them and buffed pulses shortly after.
-
If by balance you mean everyone used the exact same thing there was literally 2 combos of weapons that were viable Mida/last hope and Uriels/antiope then you'd be right but it was stale.
-
But double primary had a lot to do with that. If we went back to primary, special, heavy and changed nothing else....maybe we’d be good?
-
But it is currently primary special heavy?
-
They said they'll do something because people don't like it. It should be noted that people never like it and the forums are always full of pvp complaints no matter the meta or balance or whatever r
-
So, once again, back to my original point....why should someone push to go for pinnacle weapons and such in a PVP that nobody likes?