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originally posted in: Bungie ViDoc – The Moon and Beyond
9/22/2019 4:45:31 PM
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That's what makes Destiny different though, the lore surpasses the game, this game was never meant for players who just want to play a campaign and then play multiplayer. Its a RPG with a very deep lore, it also connects to the frame that all this stuff happens and you comeback knowing nothing, so you then need to discover what happens, it's the frame they use to tell the story. And if you don't like it, then that's your problem, because if you play and not read the lore your only playing 5% of the game. I like that it's not just given to us, we need to find it, to have a deeper understanding of this massive story. This game was originally catered twords hardcore players. That's my thought.
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  • I can appreciate having to head some lore, it feels like your character is learning the history of the world they live in. What I don’t appreciate however, is the fact that %99 of the lore is put out that way. It almost feels like all the characters are detached in some sense from the game world. They never talk about what happened, what’s happening, or what may happen. I simply despise the fact that the characters of this game do not talk about or tell us about the world they live in.

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  • Because that's for you to discover, they lived all those events already, there not going tell every guardian what they did, you hear through lore, whispers, legends, weapons, and the deeper stuff is hidden and you have to go find it. Just like if your in a library you need to search for the information. Again the game was meant for Hardcore Lore players. I respect your view on it, but it's how the OG writters wanted the game.

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