JavaScript is required to use Bungie.net

Forums

originally posted in: Bungie ViDoc – The Moon and Beyond
Edited by Ogma: Destroyer of Worlds: 9/20/2019 3:17:42 AM
1
Right at the beginning of the video, at the :22 mark: “It’s trying to make sure that players are on this journey with us, rather than us dictating what they’re experiencing....” I’ve been criticizing the rigidity of this series since D1. So I’d really, REALLY like to believe the above comment, but unless there are differing versions of activities that balance rewards/amount of rewards against challenge and time investment in a way that accounts for the very different types of players this game has attracted, as well as multiple paths of progression/acquisition so that players aren’t shoehorned into grinding an activity(for many hours at that) that they don’t enjoy all that much in this game that is essentially multiple of very different genres all cobbled together(not everyone enjoys being competitive or Dark Souls-like trial and error), then this statement will basically be meaningless. It’s about more than just how players can configure their character load-outs. It’s about what activities they can play and how they can play them, on their terms. There is virtually no choice when it comes to that. Players are expected to be into and enjoy what is essentially several VERY different genres, or to miss out on content. That’s just not a practical or reasonable game model. Please for the love of all that is decent and reasonable in known existence, acknowledge this fact about Destiny and human nature, and act on it.
English

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • If they wanted a good example of "play your way" then they should look up City of Heroes and go play on the Homecoming private Servers. That game was Play your way to a T. The way you could build your heroes was great. You pick an archetype and then you picked their power set and then you picked abilities from those pools, that is on top of patron powers/ancillary powers, and the incarnate system and then it had the best character creator in MMO history. No hero ever looked alike unless you got into supergroups like the Legion of Steves. Anyway, that game had everything, even an in-game mission builder, players could make their own missions and story arcs and make them available for other players play. Normal missions had difficulty sliders that allowed anyone to play at their skill level, lower difficulty lower XP and easier mobs to beat, while high difficulty means higher level mobs and more of them. Another reason for the difficulty slide was due to Tanks. Tanks were all designed around the idea that someone could make Superman, meaning the game was designed on the idea that healing was nice but not needed for a tank and more of a nice thing to have for everyone else. I mean aa fully leveled tank would ramp their difficulty to 8+ hardness (meaning the mission thinks its an 8 man supergroup doing the mission) and would walk through a mission like a God. Despite hitting hard tank DPS was low so a 15-minute mission could be like 35 minutes for a soloing tank. Now, the tanks did have hard counters, an Invul tank might be amazing in all content until something with Psionics hit him to which he had Zero defense and resistance against. That game had it all. You want to talk about memories. I remember being Level 30, amping of the difficulty of a mission where the end fight is the group fighting a mirror group of themselves. The mission glitched and spawned 4 mirror groups, each of them Elite bosses, against our 4 man group. An Elite boss is meant to a small challenge for a group... We have 16 elite bosses. Four of them a mastermind that had the powers of our groups mastermind, meaning Robots and Forcefields. So we fight and all of us are defeated except our Robot mastermind who had sent his Robot army into the fight while he ran out of the building. We couldn't really complain because we were villains and that was exactly what a mastermind would do.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon