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originally posted in: Bungie ViDoc – The Moon and Beyond
9/18/2019 7:43:20 AM
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Some key things you need to know: Destiny still a session shooter with great decorations. To be a real Action MMO this need, well, decade of development, I think. Your so-called "core players" are people who play ONLY Destiny. Day to day, year by year. And this...well, maybe 100-150k? And Luke himself stated there are not enough money from paid DLC and microtransactions to keep this game alive. And this is with at least million players with seasons and 2,5 millions with Forsaken. I already saw game is developed for "core" players. It's For Honor. And it's barely hit 5k stable online on steam. Good luck with this. So why not add actual matchmaking to everything? I mean, in-game. For example, I play Monster Hunter World right now. And when I can't beat a monster, I could ask for help in the start of the hunt and always find people there in the wild world. And this work on every kind of monster, no matter how difficult he is. Still Bungie spend months for another hand cannon and keep saying they made a co-op game. Huh. Do you play Destiny for a week? How could you don't understand that "evolving world" in Destiny terms mean "We will remove this loot and this activity to bring it back next year, reskined and presented like brand new"? I'm sure there are more fails for Destiny to come, but we will see.
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  • A monster hunt and a Destiny Raid are completely different. There could be matchmaking for everything else. But matchmaking saw the Reckoning get nerfed twice because random teams had a low success rate and came here complaining.

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  • You really think difficulty is a problem? I matchmade to Reckoning only when play my hunter in the end of Drifter season. And three times of five I started alone or with one random. Same for Forges and I can't even remember how many times I found myself alone in Blind Well. The problem of Bungie MM is this thing is broken and noone wanna fix this. And yes, I agree Raids are something you can't MM cause of it's mechanics. But Nightfall, Heroic Managerie etc. are absolutly fine with randoms. But for some reason there are no MM to this activity. Same as for Whisper, Zero Hour etc. I mean, you could beat ZH alone. So no matter what randoms you will get, you will be fine.

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  • I agree that optional matchmaking should be a thing for all activities except the Raid. But Reckoning is an example on challenging content got nerfed because of matchmaking.

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  • Well, I think Reckoning nerfed, cause this was bad content on the first place. Stopm + timer on bridge wasn't challenging, mostly stupid. And of course knight in the end. One hit killed you no matter your power level or gear. This isn't challenging too. I mean (again MHW, but because it's game I played right now) bosses in Monster Hunter can one hit kill you. But if you keep on going, new patterns of attack and upgrade your gear, things getting better. In Reckoning you faced one hundred random triggers that caused fail. And no tools for you to somehow avoid this triggers. So Reckoningis the worst thing in Annual pass, so I guess it's a bad example here. I still think Forges are the best horde mode in Destiny Annual pass. It was hadr on the start and after a months of progress and learning you can solo it with right gear and tactic. And this don't need a nerf except the first one, but that was a community misunderstanding if you ask me.

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  • Reckoning got nerfed because it built around warlock well. Nothing to do with random teams

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  • Organized teams never complained the solos that couldn't work together did. The well hasn't been touched yet and Reckoning has already been nerfed twice. The same thing would happen to Raids if the added matchmaking.

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  • Optional matchmaking for raids wouldn’t affect anybody that had a team already It comes down to the fact that elitists want less people getting access to the or oh so special gear Shame really that this kind of attitude is helping destroy what should’ve been one of the greatest games ever created

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