Run the Menagerie with them. Slot them aiming for a weapon that you want with a god roll. If you've used your powerful gear for the week, if you get the god roll, infuse it up.
You know, use them the way they're designed to be used across multiple runs. You want that -blam!-in Austringer? Keep running the Menagerie.
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Nah bungie killed my mood of that activity. I gurantee the numbers for it have plummeted
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Did you read the post? He never said there was any weapon that he wants. He just has more ruins then he knows what to do with. It would be nice to have an exchange system (like for legendary shards) so we can get rid of the ones we aren't using, even if we still run the menegerie.
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They don't take up space in your inventory at all. They don't HAVE to be spent. First -blam!-ing world problem.
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Edited by Fridén: 7/16/2019 9:39:20 PMEvery complaint regarding any video game is a first world problem, not an argument. With any game with RPGs elements they is typically an exchange system for anything you dont use, whether it takes inventory or not.
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The majority of the player base doesn’t have time or the will power to run this activity 20-30 times a week. That’s why being able to get the chest multiple times in a single run was so good. They should just limit it to 3 times in the first run through, 2 on the second, and then just 1 until reset. But that just makes too much sense.
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Edited by Truthiness_Inc: 7/15/2019 5:00:27 PMAnd then? You act as if there are more than one new piece of gear per archetype and armor slot. Or did you think people would grind things they don't need or want just because it is a new fusion, or helmet?