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7/5/2019 9:26:29 PM
39

The Ultimate Ward of Dawn Rework (Picture Included)

This entire idea stemmed from an epiphany I had while I was half asleep this morning. (1) "Shield of Dawn": Press (_) to summon a shield of Void Light. While Sentinel Shield is active, press (_) to attack. Hold (_) to guard. Press (_) to perform a Shield Throw. Hold (_) to forgo the offensive and convert your shield into a protective dome. (2) "Armour of Light": Allies that pass through Ward of Dawn are granted a protective over-shield. (3) "Armaments of Light": Allies that pass through Ward of Dawn are granted increased Grenade, Melee, and Class Ability regen and damage for a short time. This one I came up with myself, the idea is that this would heavily benefit some builds such as Warlocks with Sunbracers, Code of the Commander Titans, Liar's Handshake Hunters and etc. (4) "Weapons of Light": Allies that pass through Ward of Dawn are granted increased weapon damage for a short time. This would need to be made in such a way that it doesn't stack with Well of Radiance, or reduce one of their multipliers while combined with the other so it still provides a slight advantage, but doesn't make it possible to one-phase Gahlran with a Travellers Chosen. (5) "Defensive Strategist": Increases the duration of Ward of Dawn, and the buff supplied by it. This is replacing Ward of Dawn's previous location and serves to make Code of the Protector a tad bit more useful. (6) This one doesn't need to be changed that much, just grant it a higher damage increase than Weapons of Light to compensate for the fact that you're losing out on one player's worth of damage. Upvoting this could be very helpful to our cause my Titan brothers, please consider it; and remember #BringBubbleBack

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  • ShrekZilla You make some valid points and i agree that eververse must be removed from this game but, Whether we wanted it or not, we've stepped into a war with the Cabal on Mars. So let's get to taking out their command, one by one. Valus Ta'aurc. From what I can gather, he commands the Siege Dancers from an Imperial Land Tank just outside of Rubicon. He's well protected, but with the right team, we can punch through those defenses, take this beast out, and break their grip on Freehold

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