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originally posted in: Remove Cores from Infusion
6/11/2019 2:50:48 PM
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I would like anyone who defend cores in infusion to explain WHY cores need to be incorporated in infusion. I don’t care really for arguments that tell me that cores are so EASY to get because you have plenty because I’m not asking if its easy for you to get cores because you play alot and do all the bounties every day or raid every week. Im asking why does infusion NEED cores to make the game better? Because if we look at the costs without infusion already it requires planetary materials which are pretty easy to get but infusion costs for them are pretty high especially in destiny 1. I believe if your arguing that cores make infusion more “meaningful” and “you have to think about it”, we technically already had that with planetary material costs being added. And while i know some people have 999999 of them ALOT of people don’t and i mean alot especially since different armor requires different materials and their are like 10 different planetary materials. I would also argue that infusion is extremely necessary as light level is used as nothing else then a requirement for activities and does not increase your actual power, people want to use the gear and builds they like without waiting till reset or the next day to get 10 cores and then start over.
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  • Better yet, why not have all weapons come full masterworked right out of the box? No upgrading anything ever.

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  • Way to attempt to dilute his argument with a snide remark but if anything it just shows that you are one of the ones that honestly does not see the bigger issue here. If cores stay in infusion how do you think that is going to go over when "New Light" is released and the majority of new players that join end up dropping it either as a new player, returning player or a casual (filthy?) player because these cores are still in infusion. It acts as an endgame entry wall that is so high no one other than the already invested would even want to begin to start earning them. It just is not worth it.

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  • Better yet, use this: Bungie already took away the ability to use bounties from previous seasons to level up, what's stopping them from completely wiping away all cores earned from previous seasons? Bet a lot more people would rethink they're decision to side with Bungie on this...

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  • Edited by Jim_PHX: 6/12/2019 3:26:48 AM
    This is exactly right.......my brother started not too long ago and he hit that (endgame) wall, so he just stopped playing. It's a fundamental problem that could be costing Bungie alot of potential customers.

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  • If you say so. Just isn't really an issue for myself or the others I've talked to about it.

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  • I think that is under-representing what I’m saying. I think your idea is that i want the game to be easier because its to hard which is completely wrong. Its like complaining about the physics in the game being weird and asking if they could fix the insta death at weird angles and then saying “you just want a easier game”. Its not that i want it easier i want it to be fixed as its unnecessary. We don’t need core bounties or the ability to buy them i could honestly care less if they were only for master working like intended. Masterworks are upgrades to equipment to increase its total stats and add the ability to generate orbs so it makes sense to make it hard to get (except for masterwork armor it’s useless). However, infusion does not give you any edge in any activity. All it does is take the current light you already have and transfer it. And light is just a way to play activities. People should have the ability to be able to play with any gear they would like and if they don’t have enough resources they can spend 30min to a hour of getting planetary materials to infuse said gear. And as i said cores are good and they should be rare but for master working only and i feel that now that people are refusing to infuse unless they hoard the same piece of gear for glimmer only infusions and save up cores or use exploits to get 9999999 cores the core economy is broken and has failed as players run around looking like trashcans or have every single armor and weapon masterworked because they used a exploit.

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  • So explain what is so hard about completing the 3 daily core bounties, while you farm planetary materials? The kill bounties take less time than collecting 25 planetary materials, and besides, you can do them at the same time if you want. Plus the bounties reward a core, a weapon mod, and 10 random planetary materials. I'll admit I play a little every day, instead of just a few hours a week, but they really aren't very time consuming, imo. Also, once Shadowkeep drops, and armor 2.0 is a thing, it will be easier to pick one set of armor, that you like the look of, masterwork it, and then infuse/grind mods. Or get a couple different sets, for different activities. All infusion does, is reduce some of the grind time needed. But you can just use that higher powered drop, and not infuse anything, too. They always described masterworking as an endgame system. Simply something extra for people that play a lot to do. And other than resistance during your super, or creating extra orbs, masterworking doesn't mean much, and isn't truly needed. Bungie does actually listen, regardless of your opinion on the matter. There is a chance infusion will change with armor 2.0 as well.

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  • But using the higher powered drop as i said means having to sacrifice using the gear you want to use. Why would you want to sacrifice using the gear you want to use just so you can have access to a activity? Infusion was extremely useful and it was perfected in destiny 1 requiring planetary materials that you had to grind for but any time you wanted to you could go out their and get them. No timer, no set time they refreshed, they were always available at any time to farm or grind. Cores have a limit until they are only available through RNG their is a distinct difference and therefore limits the amount you can infuse until your timer resets or you get lucky. Infusion is not a endgame mechanic so why it would require a endgame currency makes no sense and thats why they didn’t do it back then and didn’t do it during the beginning of destiny 2. It was completely fine and no one complained about it at the end of destiny 1. Only time anyone had a problem with the infusion not requiring cores was when the reduced the cost to infuse drastically at the beginning of destiny 2 where you basically didn’t have to do anything to infuse. The problem now is that its tooooo much and the funny thing is that they brought the planetary material requirement numbers back to the way they were in destiny 1 and people were fine with it.... until a week later they added cores to it as well which is just too much. And i agree master working does not matter very much other then producing orbs on weapons....... but it didn’t use to be that way before when master working armor let you customize its stats. Now master working armor does actually nothing, like it adds a 0.0001% defense against a specific element it changes nothing and thats bungies fault as it did not start out that way 😓

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  • REMOVE CORES FROM [b][i][u]INFUSION[/u][/i][/b] #RCFI

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