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5/8/2019 11:43:04 AM
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That's the point. The timer FORCES you to team up. It seems the devs see someone soloing their content as some sort of failure or insult to them.
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  • Yea even though they should stop trying to tell people to play my way. I think soloing activities is always going to happen regardless. Players will find a way.

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  • Yeah. I really don't get this almost obsessive need for control that Bungie has. You don't see this from other developers. Its almost like they've forgotten that they're making a GAME....and they have to leave room for the user to bring something to the interaction. If you orchestrate every little step, you just create something that is very boring and very passive for the player.

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  • I think that’s a bit of a stretch. There was a lot of positive feedback surrounding the Whisper mission. They more or less just copy pasted Whisper as Zero. But also the original intent of the timer was to provide a challenge to full teams, as this is what you mostly see entering these missions. It’s the classic issue of whether to cater to the solo or the team, the casual or the hardcore. I don’t think it’s crazed obsession of control on Bungie’s part, at least for this. They’re just going off what they know insofar.

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  • Edited by kellygreen45: 5/8/2019 3:34:09 PM
    [quote]I think that’s a bit of a stretch.[/quote] https://destinytracker.com/ I disagree. [quote] It’s the classic issue of whether to cater to the solo or the team, the casual or the hardcore.[/quote] False dichotomy. Other companies find ways to SCALE their content. Other companies don't have this obsessive need to micro-manage every aspect of the player exerperience. [quote]I don’t think it’s crazed obsession of control on Bungie’s part, at least for this. They’re just going off what they know insofar.[/quote] Disagree. After 5 years of being immersed in this game on an almost daily basis and watching what Bungie does, I have a pretty good grasp on their organizational personaltiy at this point. When we---the players---do something in the game that THEY don't like. They don't threaten us or ban people like other devs will do. They just REMOVE IT from the game. If you listen to interviews that the devs gave last year, you could hear that it **REALLY** ticked them off that people were levelling up mainly by grinding public events. They felt the game was "too rewarding"...and you could clearly see that it angered (and embarrased) them that they had crafted this elaborate end-game....that NO ONE was playing. But instead of realizing that no one was playing it because they had BROKEN the loot system (so no loot worth chasing) and BROKEN the sandbox (end-game content was tedious and frustrating to play because of the DPS ceiling the weapon system imposed)...... ....they basically have re-engineered the game to basically force the player base to play the game the way the developers want. First Milestones....so you basically can't progress your character efficiently unless you play the "entire game". So you literally can't progress your character anymore by just grinding low level content. Then Enhancement Cores....so you basically can't horizontally progress your character while levelling up vertically. If you try you deplete all your resorces. So they pry our builds and weapons out of our hands while leveling up....and then create an artificial secondary grind (cores or Milestones) so that we can level up those gear pieces seperately and retain the powers and the loot items we already have IOW...the core grind isn't a grind for power or new abilities. its LITERALLY a manufactured grind to retain the use of things we already have. Lastly....the use of timers. Virtually EVERY activity that isn't a strike that they've added in the last year is TIMED in some fashion. Raids. Nightfalls. Gambit. Gambit Prime. Every Horde mode (EP, Blind Well, Reckoning). Every Dungeon run (Whisper of the Worm, Outbreak Perfected) Even the Forges. SEE THE PATTERN YET???????? Its turned what used to be a shallow-but-enjoyable game...because it left so much room for the player to engage with it creatively and decide how they wanted to play the game..... ...into this rigid, dumbed-down experience. Where we're all led around by the hand to play the same content in the same ways....as if we're 5 year olds who cant' be trusted to cross the street unsupervised.

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  • Why would you be able to increase your light by only doing low level content.

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  • Edited by kellygreen45: 5/8/2019 7:00:49 PM
    Because that's how games like this WORK....when they are made by a developer that actually knows what they're doing. Bungie DOESN'T. They are a shooter game developer who is dabbling in loot-based RPGs...but has arrogantly NEVER bothered to learn the "rules" of how you design games like this. Leveling up is one of the most MUNDANE acts there is in a game like this. WHICH IS WHY NO ONE CONSIDERS REACHING LEVEL CAP TO BE AN ACCOMPLISHMENT. Leveling up isn't some "Meaningful" (elusive and painful) choice. It is the most BASIC act in the game...and is the result of simply PLAYING the game. ANY PART of the game. When a dev knows what they're doing they don't HIDE progression in the game behind high level content.....they hide LOOT behind it. You either get more loot....or you get BETTER loot for clearing hard content. You don't design the game so that you can't progress unless you play the hardest content. The fact that Bungie did this in year 1 in D1....and has (in many ways) gone BACK to doing this is evidence that they either don't understand the kind of game they made..... ....or they don't respect that identity...or the players who play such games.

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  • Yup. In true fashion bungie continues down this path of Play our way. I for one is tired of this narrative and I’m sure other companies and developers see the same behavior.

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