I will give you my perspectives of guns in a shooter/looter game. Crucible is more or less an important part of this game to just about everyone who paid for the game, if I can establish that then I will continue in that direction. So, Bungie created guns that excel (over-excel wouldn’t be exaggerating) in Crucible, and as (maybe) side-effect, those guns effectively slow down other players’ effort/progression of obtaining the same said guns on top of being slowed down from losing (for various reasons related to participating in Crucible). Here are my questions, why are there pinnacle weapons that excel in Crucible could only be obtained by certain players with specific playing styles? Why can’t another or several “pinnacle” weapons obtained by average players with reasonable amount of effort excel in Crucible at similar level? Would you call spamming skip grenades a form of Hunter’s ability that excels in Crucible? Things that should excel in Crucible are what draw players to participate and more importantly having fun not be frustrated, penalized, t-bagged or checking what guns a 4 stack team are using to decide whether to stay or quit!
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Good points, thank you. A solution could have been to lock the pinnacle weapons behind quest steps only instead of tying them to glory ranks as well. This would allow everyone to get them if they invested time but the "good" players would still be able to utilise them to their full potential? I can see that the players who got NF first essentially had an "easier" time getting it simply because no one else had it. If that makes sense? Making the weapons slightly easier to obtain but still challenging would definitely be a better option, in my opinion anyway, than just straight up nerfing. And nope, spamming skips is awful and I've been trying to avoid crucible for the duration of the revelry event. But admittedly it's been a, I dont wanna say fun but fun, change of pace. Thankfully only temporary.
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You just pointed out a long standing issue with this game, fun is temporary and short-lived or from unintentional side-effect, but boring/ frustrated grind is constant and long-lasting. It should be the other way around to begin with. That, a 5-year old would understand, and many adult players that have real life challenges don’t need real life like challenges or accomplishments in a video game.
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Agreed the priorities in the game are backwards. Cant see that changing in D2 though unfortunately