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Destiny 2

Discuss all things Destiny 2.
3/23/2019 10:55:16 PM
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bwaksy

Seriously: Stop Matching Solo Players With Parties, Restrict or Remove Ability to Play in a Praty from PvP

In such a heavily team based game it is completely unacceptable to match solo players with pre-made teams of 3-6 players. It is so much of an advantage that as a solo player in a team of other random solo players it is impossible to counter a team that knows what it's doing. It is insanely frustrating to fail because of factors outside of your control, especially when you are doing everything right. It is quite simple just bad. Unacceptable. This problem was in the game since the Beta. I'm quite convinced that it is the number 1 reason why players hate PvP and why so many refuse to play it. Weapon inconsistency, connection inconsistency, complete lack of security and lack of bans outside of twitter/youtube drama, extremely long unkillable uncounterable Supers, all of this is nothing compared to broken matchmaking problem. Essentially Bungie is using solo players as cannon fodder for stacked teams. They put solo players in games where no matter what they do, no matter how hard they try they cannot win. They will lose and it won't be their fault. It is infuriating. It is such incomprehensibly bad design, truly nothing can redeem this kind of trait. Think about it, what exactly does this accomplish? Probably it provides faster matchmaking times. But who the hell want to matchmake into a broken game? Clearly cutting the max team size by half would be a better solution. It will provide balanced, winnable games with faster matchmaking. Max pre-made party size of 2 would eliminate this and put everyone on a lot more even ground. Reducing max party size to 2 players will provide a more even, consistent experience where players can have an enjoyable time. Dying over and over to stacked team is not fun. It is quite frankly the most frustrating experience I've had in any video game, further amplified by Destiny 2 simple, lane-based map design and lack of tools to deal with multiple opponents such as fast TTK or powerful, readily available grenades. Even with these tools added to the game, it will still be incredibly frustrating to play against a pre-made team.

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  • There's a way to fix PvP in Destiny, for started let me just say this: I'M A AWFULL PVP PLAYER, but, I'm also smart enough to understand why is so frustrating for a casual player plays PvP in destiny: Reason 1: Crucible was designed to be a Player vs Player experience for those who care about how good or bad are their skill fighting against other players. BUT, with Destiny System - a Loot /Action/Shooter game with some "customization" - there's a problem of too many and too little. Too many options of guns layout, but to little effective ones. Reason 2: PvE and PvP are 2 separate things...Or should be. Every time a weapon is designed to be added to the game, there's a shift on balance, an OP weapon will be nerfed before is released just to not shift the meta too much. So, there won't be ever the feeling of greatness and power cuz, in PvP this feeling will be carry over, and those who have those weapons will rule and make everything just not fun or cool for those who haven't. Reason 3 Of the 3 class on the Destiny System, only Hunter's was made and balance for a PvP experience, and I get it, I have one myself, its a high mobile character, with a kit made to be an assassin or ranger like guardian, and I saw a few great Titans and Warlock, but its 60% Hunters , 25% Titans and 15% Warlock, in general. So, fighting against a high mobility character, who Can jump, and Run Faster there is a necessity of a high handling weapon to try to fight it, or a Shotgun like weapon and this is actually not cool, cuz this limits my layout options. In my opinion it's really easy to balance PvP 1-Removing Heavy ammo and replacing with Special Ammo - There's no surprise arguments, we all know why. It's unhealthy right now. 2 -Super's should be a high Risk - high reward system, so if u are using a super u should be vulnerable to damage, I mean , very vulnerable. A hunter should be running towards a team firing at him and jump and slashing everything so easily, and this should be equal to all class, so PvP players should be smart on use this "pwer" and not just a panic bottom or a Unfair System that can't be fighting against. And GOOD man, with all that "we lost our light, with Ghaul and etc, why not training to be a force who doesn't need the Traveler". 3-Only crucible weapon's alow and Pinnacle weapons stay in Competitive and PvE game. So if you want to use these powerfull PvP weapons you should, be, there's a place for it. A Crucible's only weapon its easy, just add a pre-combat phase where u can select it, or a prestige system that u can't use anything different for that. This would allow a more friendly system to balance weapon statistic and variety. After a few adjustments Iron Banner's weapon should be added as well and probable Trials too. Exotic's PvP should also stay in competitive! 4-Competitive Solo Q and Duo Q - no more fireteam playing together in competitive. 5- Rank System for Competitive rewarding those who can sustain long periods of time playing in Fable for example. 6 - More combat options and weekly challenge just like how prestige works today

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