Since we lost the last actually good super, can we tone down the other 3 abused subclasses that get to be cheap beyond belief?
Arc staff can block now and dodge around practically anything and can one shot. So can we have a cooldown on the dodge, blocking eating up more super damage and requiring 2 hits to kill any guardian, even in super?
Blade barrage shouldnt be anywhere near as accurate and the detonation should be delayed more.
Banner shield should transfer 35% of all incoming damage to the titan, there should be a 1-2 second recovery time after lowering shield to attack, and the tracking on the thrown shield be less accurate and should require precise aiming.
Since you all complained about warlocks not needing skill to use nova warp, lets make sure these supers require actual skill to use.
Thanks in advance bungie!
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Edited by Warlock-6127: 1/29/2019 9:45:32 AMArc staff killing in 2 hits is a bit much IMO. Way of the current blocks are really good but that's because it's neutral is trash compared to Way of the wind. (bottomed tree) You have to slide just to get a melee and the tracking is horrible and requires skill becuase of the use of CQC weapons. Melees increase reload speed which is hard to get becuase of the trash melee (Regular melees don't PROC lunge outside of the sliding version) and you barely get grenade, dodge and melee energy on ELECTRIFIED melee hits. To electrify someone, you need to hit them with an ability first. Like a nade or the slide melee itself and it's super unrewarding on top of the risk of missing against a shotty. Dodge and reflects happen only a couple of times on top of a unbalanced neutral game. Way of the Current Arc Tree doesn't need nerfs. Trust me.