Since we lost the last actually good super, can we tone down the other 3 abused subclasses that get to be cheap beyond belief?
Arc staff can block now and dodge around practically anything and can one shot. So can we have a cooldown on the dodge, blocking eating up more super damage and requiring 2 hits to kill any guardian, even in super?
Blade barrage shouldnt be anywhere near as accurate and the detonation should be delayed more.
Banner shield should transfer 35% of all incoming damage to the titan, there should be a 1-2 second recovery time after lowering shield to attack, and the tracking on the thrown shield be less accurate and should require precise aiming.
Since you all complained about warlocks not needing skill to use nova warp, lets make sure these supers require actual skill to use.
Thanks in advance bungie!
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Wow, none these are practical, salty? Nova warp can go between both spawns, in its current state and kill a team TWICE, None of these supers can do it. Blade barrage does need a nerf and its getting one Damage weighted to the explosion not the knife impact, so unless you get stuck with knife or two you should be fine, Nova warp needs a nerf, Arc staff is fine the way it is, maybe change the hit detection on its heavy wave to not be so generous on those who are jumping to avoid it. Bannerbros need a range cap cause not gonna lie its pretty annoying getting mapped by a shield. But recieving 35% of damage blocked is a joke. Its ment to block! Why punish its intended mechanic? Think through