JavaScript is required to use Bungie.net

Service Alert
Destiny 2 will be temporarily offline tomorrow for scheduled maintenance. Please stay tuned to @BungieHelp for updates.

Forums

originally posted in: THE NEXT 6 MONTHS FOR DESTINY
Edited by Stygames2: 1/28/2019 6:42:19 PM
4
That is true. When it comes to PvP, I have made some ideas for how they could rework it to make it far more user-friendly and engaging: [b]Matchmaking + Rank[/b] -Added cross-play to PvP -Slightly increased aim assist for console players to keep balance between them and PC players -Removed Competitive playlist -Removed Valor and Glory ranking -Ranking will now equal the amount of players you outrank in KA/D Ratio and W/L Ratio, and the ranking will be named "Triumph Score" -Triumph Score will only apply to those who have completed at least one Crucible match -Matchmaking will try to match you with players between 250,000 of your ranking (If you have 2,000,000 Triumph Points, you will be joined up with players with as low as 1,750,000, and and high as 2,250,000) -Players can now select their ideal matchmaking settings: gamemode (control, clash, rumble, survival, showdown, breakthrough, rumble, countdown, 1v1), gameplay pace (casual, core, hardcore), and matchmaking type (solo, standard (being in a fireteam automatically locks it to "standard")), and matchmaking will prioritize matching you up with players who have the same settings (more on that below). You can also turn these settings off if you want matchmaking to take less time -Casual gameplay will be disabled once your Triumph Score is at 1,000,000 or higher or higher -Matches will be 6v6 in core gameplay, and 4v4 in casual and hardcore gameplay -Players who are in the Top 15% of the Triumph Score leaderboard will only be matched with players within the Top 15% and EXP gains will be increased by 33% -Triumph Score will be account-wide to a degree (As the Triumph Score of your character with highest Triumph Score in your roster goes up, it will go up for your other characters, too, but if certain characters don't perform as well, they will still follow your better character up the leaderboard, but will have less Triumph Score overall) -There is now a setting called "Auto-Cancel", which will turn ideal matchmaking settings off after some time of waiting for a match. This can be toggled on and off, but when toggled on, you can set the amount of time you want it to wait before it auto-cancels (minimum of 30 seconds, maximum of 3 minutes) [b]Matchmaking Prioritization[/b] This is how matchmaking will priotize match-ups based on rank and matchmaking settings: -Ideal gamemode: 30% -Gameplay pace: 90% -Matchmaking type: 70% -Ranking: 80% Note: While matchmaking will take more time, and matches with your exact preference will not be guaranteed, you will get your ideal match for the most part [b]Quality-of-life[/b] -Matchmaking will try to match you up with players within shorter distances first to reduce wait times and Internet worload, depending on how far away other players are -The host of a match will be kicked if their connection drops to game-breakingly low (to compensate for times when this is not in the player's control, quitter penalties will only begin the moment it happens a second time) -Improved stability of server connection as much as possible -Private Matches now use dedicated servers [b]Pinnacle Weapons[/b] Quests for Redrix's Broadsword, Luna's Howl, Not Forgotten, and The Mountaintop will have the following changes made: -Removed quest steps that involve getting to a certain ranking -Quest steps will now be progression-based, and will have more ways to progress, but certain, harder ways will speed it up a bit more -No longer requires playing in hardcore mode to progress [b]Persistence[/b] -Added a progression meter to PvP called "Persistence", which goes up as you complete matches, win matches, get kills, get assists, and earn medals (non-win completions are worth .33%, wins are worth 1%, kills and assists are worth .15%, medals are worth .50%) -Once your Persistence reaches 100%, you will be rewarded with 10,000 EXP, 5-10 Enhancement Cores, 2 Powerful Rewards, 7500 Glimmer, and 10-15 Legendary Shards -Persistence will reset back to 0% on the weekly reset to allow players to go for the sweet rewards once more -If your character is at its maximum Light Level, the Powerful Rewards for getting 100% Persistence will have a significantly higher chance of coming out as an Exotic
English

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Cross play is fine but just make it optional and there needs to be some sort of balance for PC/console cross play. That's a whole other discussion though. Pinnacle weapon changes you're suggesting defeat the purpose of a pinnacle weapon entirely. If the weapon is powerful it needs to be somewhat difficult to get. Removing ranking is a big fat no. Why remove valor??? That's extra loot you get from just playing. Just stupid like seriously. Loot from completing certain amount of matches and you want to remove that??? And if Bungie can fix competitive and their matchmaking overall glory ranking should be relatively accurate. Don't remove competitive, just actually put effort into making it competitive especially if we don't have Trials ever again. If they can fix that, they can probably get some good Twitch viewership if people have more reason and desire to play competitive. Bungie needs to retain their hardcore PvP audience. Disabling causal gameplay is pretty dumb. Good players should still be allowed to play casual modes even if its with other players of their skill. Even they want to have fun don't forget that. The team sizes work fine the way they are now. 6v6 for everything not competitive and 4v4 for everything competitive. Nobody is complaining about this anymore, we like it as is. Now the quality of life and matchmaking priority changes are solid. Thats something logical that I can get behind. Same with the iddeal matchmaking settings. Well thought out with an auto cancel if the matchmaking takes too long.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Allow me to address your concerns. While the Pinnacle Weapon changes are meant to make it more accessible, the steps will still be 33% longer for everybody than the old ones. Even the hardcore will notice they can't simply speed through it like the sweaty tryhards they are. But the main reason why I wanted them to be progression-based is because the repetition of its current quest steps bores most people to tears because, of course, you're just doing one thing, and one thing only, over and over again until it's done. Making it progression-based would make it far less repetitive and more engaging. In a way, it's not actually removing Competitive; just converting it to hardcore gameplay pace for Quickplay. It shouldn't make a difference. Disabling casual gameplay once a player is good enough for a few reasons: It will prove that the player is now at a good skill level, and will prevent players from smurfing against casual players to cheaply grind to higher ranking. 4v4 for casual players is specifically for the casual players. If you want 6v6, that is what core gameplay is for. As for the removal of ranking rewards, my bad. I just forgot to put that in. I'll correct that mistake right away. Here's what the change will be: -Added a progression meter to PvP called "Persistence", which goes up as you complete matches, win matches, get kills, get assists, and earn medals (non-win completions are worth .33%, wins are worth 1%, kills and assists are worth .15%, medals are worth .50% -Once your Persistence reaches 100%, you will be rewarded with 10,000 EXP, 5-10 Enhancement Cores, 2 Powerful Rewards, 7500 Glimmer, and 10-15 Legendary Shards -Persistence will reset back to 0% on the weekly reset to allow players to go for the sweet rewards once more -If your character is at its maximum Light Level, the Powerful Rewards for getting 100% Persistence will have a significantly higher chance of coming out as an Exotic

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Edited by Vahhl Kahlen: 1/27/2019 10:51:02 PM
    Amazing the sheer number of kills I have missed and/or gotten my "behind" handed to me because of the aim assist. It is too elevated/sensitive. All it takes is for an opponent to step close to or pass in front your chosen target while aiming down sight and the gun follows that "new" target instead of letting you finish with the one you chose to fire upon resulting in most cases of two (or more) opponents firing at you, and you dying (not always). I do not know about the rest of you, but I do not need anyone to hold my hand while playing. Give us the OPTION to turn on or off the aim assist and you can also add a sensitivity scale if other clients/gamers like having it on, but not as sensitive as it is now.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Yes please to all of it ...im mostly a solo player in crucible and im trying to get lunas and not forgotten im not the best player but i do have my moments....i find myself in situations where i die from a supers or spawn killed...im just trying to enjoy the game ....would be great to get rid of the ranking steps....when you win you get great ranking points and when you lose you get less but dont regress.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon