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Edited by Ghostfire239: 12/24/2018 11:35:05 PM
26

Burning Maul needs a buff!

I don’t really play as a Titan that much but even I can see how bad this super is in PvP. I may throw in some PvE buffs. 1. Make light attacks ohk non-super guardians in PvP. I don’t really get why it doesn’t do that already. It’s an offensive super. 2. Have the light attack consume significantly less super energy. 3. HUD indicators to wear the throwing hammer is (or just see it through walls) 4. Speed up the slam animation and the fire trail speed. 5. Have the fire tornado pull enemies into it (a strong pull too) 6. Increase duration of Roaring flames. When in the super have Burning Maul light attacks HITS trigger Roaring flames. That’s all I got for now. What do you think.

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  • Personally it needs a extension and a damage increase and change of ability For the light attack spin it shouldn’t crunch up as much super energy as it does and instead it should only take energy away when it connects with a target as well as if your in the air and use it, IT SHOULDN’T CUT MOMENTUM AS HARD In general PvE damage increase to keep it in line with other supers The heavy attack shouldn’t knock up but rather pull in like a vortex so it traps targets inside and the burn should rapidly increase the longer a target is trapped inside (obviously guardians would die the moment the vortex hits) but this would also make it so that it can clear rooms just as nicely like spectral and warp but at the same time not as efficiently because it’s better suited for destroying mainline targets and the heavies in the back

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