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Edited by Ghostfire239: 12/24/2018 11:35:05 PM
26

Burning Maul needs a buff!

I don’t really play as a Titan that much but even I can see how bad this super is in PvP. I may throw in some PvE buffs. 1. Make light attacks ohk non-super guardians in PvP. I don’t really get why it doesn’t do that already. It’s an offensive super. 2. Have the light attack consume significantly less super energy. 3. HUD indicators to wear the throwing hammer is (or just see it through walls) 4. Speed up the slam animation and the fire trail speed. 5. Have the fire tornado pull enemies into it (a strong pull too) 6. Increase duration of Roaring flames. When in the super have Burning Maul light attacks HITS trigger Roaring flames. That’s all I got for now. What do you think.

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  • Reduce energy cost heavily, increase the spins damage as a whole, indicator on hammer throw, maybe 3 extra seconds on roaring flames, maybe light attack kills restore super energy, and increase the slam damage by 15% to make it's point blank damage higher, but have it's projectile damage be the same. It says this hammer can generate earthquakes, but the only thing that shakes is my hands out of frustration when setting it up is so annoying.

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