Tracking rockets work best when leading your target hard scoped, which to those that are to young to understand; means looking down sights and putting your crosshair in front off your target and not directly onto the target!
Second to that, the higher the trajectory the better so that if the rocket missed, the rocket hits the floor near them which maximises the chance for splash damage!
Third to that, but most importantly, practice leading targets in PvE and set your velocity and blast radius accordingly, personally I always preferred high velocity over blast radius as it was more reliable to my playstyle! (Jump high, quick scope in front of target, job done!)
It’s not the weapons that are the problem in this game, it’s player attitude that fail to understand that skill comes from perseverance and the simple fact that Bungie is failing to grasp how the game is supposed to work as intended when they built the PvP the way they initially did. Write down on paper just how many weapons have been messed with and the PvP as a whole since launch, but that’s what you get when supporting a game that was built purely to maximise the buck and not the players experience, shite game!
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Velocity got a buff so that tracking rockets had to work harder to track properly. It was all over the forums a few days ago and Bungie cracked down and moved a thread with 800 upvotes to the feedback thread cause a bungie employee stated that Sandbox team may have changed the tracking viability when they Buffed the velocity's and so shit will land behind ,or over correcting send curve around the target. And people got pissed cause no one wanted a buff or a nerf.