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Destiny 2

Discuss all things Destiny 2.
Edited by a_dmg04: 11/7/2018 4:15:21 AM
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I have been contacted by my Internet service provider after I got DoSed yesterday, how long will cheater problem be swept under the rug by Bungie?

We have been DoSed numerous times in the Crucible, I used to record and report every DoS but I have stopped doing that when I saw that no bans were ever issued even months after numerous reports with video proofs. Same with rapid-fire glitch macros cheaters (like [redacted]), [redacted] was banned by hand after popular Destiny YouTuber released two videos about him. If [redacted] was banned then we know that what he was doing is considered bannable offense by Bungie. But there is a cheater just like [redacted] in my connection who was doing it for over a year now without any ban. We match this cheater every day and we report him every day. That is why I can say with 100% certainty that in-game reports don't work, web form reports with video proofs and PGCR links don't work. Some time ago I have created a thread here about cheater problem, in two days it had over 200 up votes, filled with joy that maybe now something will be done, I have tweeted it to every Bungie developer I knew, just shortly after I did that, my thread was deleted! Here is the full story that wrote in response to that: https://telegra.ph/How-Bungies-forum-rules-have-led-to-game-breaking-exploit-being-in-two-games-for-3-years-and-counting-05-03 tl;dr: Bungie actively sweeps these issues under the rug for way, way too long. This is criminal. When I told about how Bungie handles cheaters to my ISP they were lost for words. I just don't how can Bungie be so incompetent at handling this issue, yet so good at hiding it. I love my ISP: they provide cheap, fast, reliable Internet with IPv6 support, home router with open source firmware, open NAT without double NAT, they are simply the best. But now I have to be on their bad side because of Bungie unbelievable, inconceivable, incomprehensible incompetence. My ISP told me that it was 12gb attack from a single IP address. Here is PCGR of yestertday's DoS: [links redacted] Look at that, a 4-stack of recoveries. Just let that sink in, Bungie is so incompetent that people can reliably DoS their way to 5500 without any account ban. Let. That. Sink. In. After DoS attack we logged back in and the game tried to reconnect us back, but as always it didn't work. It never worked even one time. Why was this feature added to the game if does not work at all? Level of incompetence from Bungie's security team is simply astonishing. It is insane that they could sweep this under the rug for so long and ignore the issue. After 5 000+ hours of D1 and D2 I hold opinion that people play Destiny because of reward system and they are forced to endure horrible balance, horrible PvP and cheaters who don't get banned. I think that Destiny 2, with the way that Bungie threats it, can be classified as psychological violence. Because we really need mental help after this incredible injustice that have to witness on daily basis. I know that I could easily inflict real act of violence if a member of Bungie security team were standing in front of me. After everything that me and my team had to endure in this horrible, horrible game [spoiler]when you have an ult attack in-game that can be countered only by jumping off the map your game should be considered horrible[/spoiler] that we keep coming back to because of the rewards. I get that it's hard to detect and ban all kinds of private cheats on PC, but I'm talking about PS4 and Xbox One console versions of Destiny 2. Consoles are secure, closed down platforms, where only couple forms of cheating exist: connection manipulation, DoS attacks and macros. It is simply incomprehensible that game as a Service, game that can be considered platform all in itself, cannot deal with this. A good developer would have disabled any competitive playlist until these issues are resolved, but Bungie just rolls with it and sweeps everything under the rug. I'm posting this again with Ninja edit, because previous post was silently REMOVED FROM INDEXATION so no one could find it or post there, but it would still accessible via direct link. They still actively sweeping it under a rug, this is crazy! Check it out yourself, here is the link to the old thread: https://www.bungie.net/en/Forums/Post/249494026 Looks okay, right? But can you find it or post there?

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  • Edited by Gloomy_Cake: 11/8/2018 9:11:07 AM
    Абсолютно верно написано. Так же хотел бы отметить ужасную систему подбора игроков и баланса противоборствующих команд. В последние несколько недель. А точнее практически сразу после окончания Железного Знамени подбор игроков творит невероятные вещи. В Железном Знамени уже все было плохо и ты либо проигрывал со счётом 50-150, либо выигрывал 150-50. Но хотя бы процент побед/поражений был равным. Сейчас же на 10-15 поражений 2 вымученные победы. В команду подбираются люди с настолько разным коэффициентом убийства/смерти, что матч превращается в соревнование "кто больше новичков и неумех настреляет". В итоге, 2 или 3 человека из команды идут с 20 или 30 + убийствами и коэффициентом 1.0, 2.4, 3.0 и выше. А остальные с 2, ну или максимум 8 убийствами и коэффициентом от 0.2 до 0.5. Потому что они просто не могут ничего сделать. Почему нельзя их по разным комнатам расселить? Зачем смешивать игроков с настолько разным умением играть? Это портит впечатление от игры как новичкам, так и опытным игрокам. Первые не могут научиться играть, потому что не успевают что либо понять из-за постоянных смертей. Вторые же, потому что деградируют, полностью доминируя над слабым противником. P.S. Когда разработчики игры научатся создавать оружие, которое перестанет ломать баланс в игре, не только в pvp, но и в pve? И да, я пишу сейчас о Луне. Потому что этот ствол, как и Спящий Симулянт в Гамбите, уже надоел всем.

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