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11/5/2018 4:05:31 PM
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How, exactly, is Bungie supposed to prevent DoS attacks?
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  • Dedicated servers then people would have to do it to Bungie which would take more resources to do and if that happened you can bet Bungie would do something about it then.

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  • he never said they should/could prevent it. He said they should do something about it for example banning cheaters more readily.

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  • Who do you ban? The idiot that paid for a recovery? He or she wasn’t at fault, and simply paid for a service. The actual guilty party is, for all intents and purposes, anonymous.

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  • To prevent DDoS, you'd have to know which IP and assume they wouldn't use that IP again...wishful thinking. But as another person said, banning the person/user would be great, but proving it was them, as you mentioned...isn't possible imo.

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  • If I were using cyber attacks to level up account recoveries, I’d most certainly be running my box through a VPN.

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  • By permanently banning those who have unusually high opponent disconnection rates.

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  • Short term: bans Long term: dedicated servers

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  • Dedicated servers are not an option. They’re not going to do that. It’s a financial burden that doesn’t make sense economically.

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  • The hell are you talking about? You're telling me one of the best selling games under the publisher Activision cannot afford dedicated servers? Are you crazy?

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  • Right, because what’s a few million dollars annually, a more experienced and specialized staff, reoccurring expenses and maintenance, and no exit strategy, to a company that’s losing active players and makes one game every 3 years 😂🙄

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  • Edited by Caerys: 11/5/2018 6:58:34 PM
    LOL. Servers do not cost millions of dollars annually. Maybe if Bungie started out with dedicated servers less players would have stopped playing. Maybe if Bungie didn't half-ass their game again, more players would be playing. Maybe, just maybe, if Bungie didn't half-ass their staff and then split it up when the game released, we'd have more/better content. Side note. I can rent a Battlefield dedicated server for around $750~ annually ($300~ for BF1, $600-$1k for BF4). You can assume some of that goes back into the devs for profit too. 64 players, ton of physics.. not to mention the refresh rates as well where most run 60hz. Destiny 2 runs at 40hz. Kindly piss off when you don't know anything.

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  • Then they should deal will the fallout and actively police their game. It's their decision to not go dedicated servers, so they should care about the people that are abusing their design choices.

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  • How does one ‘police’ someone DoSing? Who do you ban? The IP? That won’t work. The gamertag? That won’t work. The console? That won’t work. Point me in the direction of a solution.

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  • They have access to player stats. It's pretty clear when cheaters cheat. To start with, they can ban those players.

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  • Well, in this particular case, they’re account recoveries. Do you ban the people that paid for a contracted service? Or the players that actually committed the infraction? How do you know which is which? What if the transgressor is using a VPN? Microsoft/Sony won’t let Bungie ban a console, that’s not the job of a developer, nor a producer. These things are really easy to complain about but not quite as simple to fix. Got

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  • Right because they didn't swim in the money with eververse alone...

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  • 🤣🤣🤣 You think Eververse is enough to pay for dedicated servers across three platforms? That’s cute.

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  • Across 3 platforms? They can rent them and they scale by demand from amazon and microsoft. Other free to play games manage to do it, why can't bungie with all the money from dlc's + eververse? Plus they only need to rent them for the pvp part of the game...

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  • Bungie makes one game every 3 years and caters to a dwindling player base. It’s not happening. Far too expensive for an issue that affects a fraction of a percentage of the population.

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