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#feedback

Edited by TheCoughingLYNC: 10/30/2018 5:34:26 PM
40

Severe Punishment for quitters in Competitive. Put quitters with other quitters. EDIT 2.

***This topic is about COMPETITIVE MATCHES not the entirety of D2.*** ***Let's have REAL solutions and suggestions for this please. Toxic comments will be reported. You need to severely punish those who quit during a competitive match. No exceptions. ***EDIT: All quitters should be matched with other quitters. Other games have implemented this to great success in the past. Put those who have a habit of quitting together on thier own server. Then the only people left are the people who actually finish what they start. This is not about winning or losing. It's about completions. You wanna quit? Well, you should just all play the game together. If you have a bad connection you shouldn't be playing competitive anyway, as your possible loss in connection can ruin a COMPETITIVE match. Play Quickplay if you have a bad connection. Just played three matches in a row where I was the only guardian left because the three other teammates quit. How is that fair? Why are they allowed to just leave? In fact, you should make it so that you have to close the entire D2 game just to quit a competitive match. Drop in and drop out players in Quickplay don't really matter that much. But competitive matches are competitive for a reason. You take those matches a little more seriously than other regular matches. Something MUST be done about this. It's beyond frustrating to have to fight 4 other guardians by yourself, knowing that no one else will join the match because it's competitive. FIX THIS SHIT! ***EDIT: Skill based matchmaking would make a huge difference in who does and doesn't quit matches.

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  • Overwatch has the same problem (or at least it did the last time I played it). Constantly being at the mercy of people deciding to stay in a competitive match is super frustrating. I understand some people get disconnected (not their fault). And sometimes people leave a match due to unexpected things happening IRL (unexpected company, kids/spouse need help with something, dog about to s*** on the carpet, etc.) but it is not a regular occurrence. So, I think the fairest thing to do is severely punish *habitual* leavers. Bungie (and Blizzard) could implement increasing punishments the more often you leave/disconnect. You could call it an "escalation protocol" (nyuk nyuk). Essentially, they need a behind-the-scenes Probation Monitor. Something like: 1st offense: - You lose your match points - Can join a new match immediately - 24-hour probation timer starts 2nd offense (within 24-hour probation time): - Lose 100 pts - Can't join a new match for 2 hours - 48-hour probation timer starts (after 2-hour ban) 3rd offense (within 48-hour probation time): - Lose 250 pts - Can't join a new match for 24 hours - 2nd 48-hour probation timer starts (after 24-hour ban) 4th offense (within 2nd 48-hour probation): - Lose 500 pts - Can't join a new match for 72 hours - 3rd 48-hour probation timer restarts (after 72-hour ban) The severity of punishments can be adjusted. That's just spitballing ideas. But the purpose is: if someone gains a reputation of leaving matches (or has bad internet which frequently disconnects them) then not only will they lose points but more importantly, they simply won't be allowed to play for a period of time. Those people will not be in the pool of available users as frequently. The added benefit Overwatch could have received from this is that your matchmaking was based on your Competitive Score. So, if you lost more and more points you wouldn't get placed with higher-ranked players that don't have issues with leaving/disconnecting. Unfortunately, for Destiny, you could have a Glory of rank of 2000 (close to a Luna) but still get a fireteam member with a Glory rank of 150. To that user, losing 100 points doesn't really matter to them. Thus, the temporary Competitive ban is the only hope to keep those types of people out of the matchmaking pool.

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