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#feedback

10/11/2018 6:27:54 PM
20

Linear Fusion rifles should be energy weapons (except Sleeper)

TL;DR: All linear fusions except sleeper should get a slight Nerf and move to the energy slot. I believe linear fusion rifles need to be moved to the energy slot, or the need a damage buff to put them into closer ranger to that of Sleeper simulant. My reasoning for this is pretty simple. Linear fusion rifles are a hybrid sniper/fusion. They function much like a sniper in that they are made for precision. They do comparable damage to a sniper, or perhaps a bit more. Yet, they are a heavy weapon. Why? I feel like they got left in that slot with the Forsaken updates while shotguns fusions and snipers became special. The only ones that stayed behind in the heavy slot were the ones capable of extreme damage output that would obviously far outclass all other weapons of the same type. That or they would need to be nerfed, which would cause outrage and make them far less special. So, Legend of Acrius, Tractor Cannon, D.A.R.C.I., and Whisper stay heavy. But why do linear fusions stay behind? I feel like what plagued shotguns, fusions, and snipers in year 1 now plagues linear fusions. The exotic weapons in each class so obviously outclass the legendary weapons that no one would really choose to use those instead. The only real reason you wouldn't use the exotic was if you wanted to use a different one in another slot. Why would I ever choose any linear fusion but sleeper? Why, only if there's a different exotic I want to use in another slot. Nerfing sleeper isn't the answer because it would no longer feel special, like an actual power weapon. So the better answer is, slightly Nerf all other linear fusions and move them to the energy slot.

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  • Personally, I think they should deal more damage than they do, because many snipers in the special slot still outdps them by quite a margin, but otherwise keep them in the heavy slot. More specifically, increase base damage by quite a bit, and decrease their precision multiplier slightly so you end up with significantly higher bodyshot damage than current, and a fair bit higher precision damage as well, just not as much of an increase as the bodyshot damage gets. Though one last change: [b]Make Queenbreaker a special, not a heavy[/b] Seriously, the only difference between Queenbreaker, an [i]exotic[/i], and a Crooked Fang is that the queenbreaker can have faster charge time with less damage, or slower charge time with more damage, but it's not like it has really good dps like sleeper, or anything else going for it. Sure, Queenbreaker can blind enemies on hit, but that is so situational, because with linears, enemies tend to either die in one shot, or if they don't they're often immune to status effects like blinding and suppression (and idk about you, but I'm not using my heavy weapon and my exotic just to blind people, it's like single shot GLs in Y1) They carry the same amount of ammo, and have similar dps, one is just exotic and with marksman's sight can deal slightly more total damage tl;dr Exotic heavy weapons in D2 tend to be dps machines, or have very.... [i]exotic[/i] perks like Tractor Cannon and Colony; Queenbreaker has neither of those

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