JavaScript is required to use Bungie.net

Destiny 2

Discuss all things Destiny 2.
Edited by Sunbreaker: 10/7/2018 3:42:15 PM
23

CODE OF THE DEVASTATOR and Sunbreaker Exotics

As a Titan main and Sunbreaker enthusiast (can’t you tell?) I was HYPED for the new Code of the Devastator, and the end result was kinda disappointing. Don’t get me wrong, the super does good damage when roaring flames is active and I like the melee and don’t believe it needs any damage buff, but the super could use a little tweaking. First, for pvp sakes I would change the lunge distant slightly and increase the aim assist (or hit assist idk) because if your using the light attack and your target just backs away, you’ll look like an idiot as you attempt to twirl towards them, and may never reach them. I also think that there should be assist with vertical enemies, with hunters just jumping around it feels like you’d never hit em. Along with this, sometimes it feels like you hit an enemy but then you just go flying off, and it’s hard to combo multiple light attacks. Second I would increase the damage of the over head smash attack. I haven’t done testing my self but I would assume the regular hammers with explosive pyre (especially with hammer strike) does more damage than burning maul, I would increase damage of the AoE explosion in the initial slam and when paired with the fire tornadoes, would do great damage, which rewards you for getting up close to do lots of damage. Third, Sunbreakers in general need more specific exotics. Yes there are a lot of very good titan exotics and yes there are exotics that are great when paired with Sunbreaker, but outside of hallowfire heart along with ashen wake and khepris horn(which aren’t really a Sunbreaker exotic) there aren’t any Sunbreaker exotics great for general use. I propose Exotic gauntlets (maybe similar in style to D1 trail gauntlets) that grants an increases to the rate of which your abilities charge while roaring flames is active and your super drains slower while roaring flames is active. The greater the amount of stacks the greater the affect. Leave any suggestions on what you think should happen to Code of the Devastator (or if you think it’s in a good spot) and any Sunbreaker exotic suggestions, Id like to hear them. I’ve recently updated my ideas they are here https://www.bungie.net/en/Forums/Post/249018091?sort=0&page=0

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
  • I was disappointed by the subclass tree. Everything centred around the throwing hammer is kind of boring. The super itself is fun, but the “tornado” that is left on the ground sends the enemies flying up in the air so high, they escape the AoE effect, and you can’t do anything to hit them until they come back down. It’s good for elite bosses, since they can’t be moved, and for minor enemies. Plus it’s badass to heft that thing up and slam it into the ground. The throwing hammer is very fun, but just feels like more of a cartoon “bonk” thank a crushing blow, despite being able to kill effectively when roaring flames is stacked thrice. For being the Code of the Devastator, I don’t feel particularly devastating. A fun addition to the throwing hammer would be if you hit and recollect three times, your next throw detonates on impact. [b]Tl;dr[/b] Subclass feels lacking, super can be annoying for major enemies, hammer is fun but feels cartoonish. P.s., Any other solar titan (not sure about other [sub]classes) can pick up anyone’s throwing hammer when it’s on the ground.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon