JavaScript is required to use Bungie.net

Forums

9/5/2018 2:54:14 AM
3
[quote]Less for the fact that we miss every now and then, but for the fact that if your shotgunning or fusion rifling, the distance from you to the special is a few steps. But if you sniping and run out, usually you get killed on you way there, or someone else on your team gets the ammo before you can. It just slows the pacing when you have to walk around looking for special. maybe even if the special didn't even drop, it just loaded into whoever got the kill, so if your an extremely talented and skilful titan that shotguns people with incredible precision, or a sniper, you can keep a streak going without pause.[/quote] You know what... ok putting my hatred of non-battlefield sniping to the side... If they would make the weapon work properly: rangefind; breathing; barrel sway (which we had in year 1 of D1); bullet drop; hit chance reduction for movement (100%), standing (50%), crouching (skillbased); and if you fired a 6 foot long, .50cal rifle, that puts out about 600-700 joules of energy while jumping, you would triple backflip into the ground... taking an instant death. Then I'm all for realistic sniper clips... which is 5 rounds.
English

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • [quote][quote]Less for the fact that we miss every now and then, but for the fact that if your shotgunning or fusion rifling, the distance from you to the special is a few steps. But if you sniping and run out, usually you get killed on you way there, or someone else on your team gets the ammo before you can. It just slows the pacing when you have to walk around looking for special. maybe even if the special didn't even drop, it just loaded into whoever got the kill, so if your an extremely talented and skilful titan that shotguns people with incredible precision, or a sniper, you can keep a streak going without pause.[/quote] You know what... ok putting my hatred of non-battlefield sniping to the side... If they would make the weapon work properly: rangefind; breathing; barrel sway (which we had in year 1 of D1); bullet drop; hit chance reduction for movement (100%), standing (50%), crouching (skillbased); and if you fired a 6 foot long, .50cal rifle, that puts out about 600-700 joules of energy while jumping, you would triple backflip into the ground... taking an instant death. Then I'm all for realistic sniper clips... which is 5 rounds.[/quote] You're joking, right? The AWP is considered balanced in cs:go, yet it has 40 rounds, a 10 round magazine, no flinch, instant ADS speed, and is a one shot kill from the chest and above. The only draw back is the bolt action delay, but the AWP is the perfect example of what snipers in other games should strive for. Instead we get the snipers in Destiny that get flinched to the moon if someone taps you on the toe.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • I like how seriously you take this game. Out of all of the weird nonsensical stuff thats going on, the random ability to regenerate grenades, jumping twice, or gliding, fusion rifles, not to mention to ability to randomly throw hammers, swords or whatever made of fire, or electricity. yet somehow the suspension of disbelief, is broken when we snipe while in mid air. any game that is set in fiction must boil your blood.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • It’s nice that some on here take everything into consideration, rather than the personal tics that annoy us! Well schooled 👍🏻

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon