JavaScript is required to use Bungie.net

#feedback

Edited by telopots: 8/29/2017 9:56:52 AM
2

Weapon FOV should scale with FOV settings.

Hi everyone. I would like to point out a problem that has been very common in recent years, and that is the absence of scaling for the weapon fov. As explained by the picture I posted, most viewmodels are designed for a FOV of about 60 to 75 degrees. If they do not scale with higher FOV settings, the result is a weapon that covers a lot of the screen and feels much closer to the camera than it should be. Not only is this annoying, but it can be headache inducing or cause nausea. This is particularly jarring when holding a hand cannon or a shotgun in Destiny 2. This issue can be remedied very easily by either having the weapon naturally scale with the FOV or allowing us to set our own weapon FOV. Now many people do not want to see such a feature for two reasons, and not one of them is valid. The first reason is because it would put certain people at an advantage. This is completely stupid as everyone would have the same access to the option. If such an option was unfair, CS:GO would certainly not allow it, yet it does. The second reason is that since the viewmodels are designed with a FOV of 75 degrees or less in mind, modifying them would cause clipping or just look "weird". This is also not a valid complaint as those who enjoy the clean, big viewmodels would keep using them if the option to scale them was implemented, and the users who want to scale them already know about potential clipping issues and would gladly trade their nausea for them. Also many games actually have viewmodels that look amazing even when scaled to high FOV settings, as is probably the case with Destiny, considering how much of the weapon is visible while reloading. An example of this is DOOM. The viewmodels can be adjusted with Flawless Widescreen and look great. So I humbly ask of you to make a difference, and show you care about the pc platform and its users by putting in this pc specific option that is too often ignored by developers. I also would like to remind everyone that I would want this change implemented as an OPTION. Meaning that if you do not want scaled viewmodels you don't have to use them. It does not provide more of an advantage than changing your FOV, it just makes the game more comfortable or just not nauseating anymore.

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
  • Edited by Hebu The Lone Wolf: 8/1/2018 11:49:42 PM
    changes or options i would like to see to FOV would be that weapon model scales with FOV and the ADS FOV that scales with set FOV, i hate it when games have setting to change FOV but it dosent affect ADS FOV and its zooms in when aiming, and this scaling system should affect every weapon type and scope. reason i hate to use snipers because the zoom level is too high and it keeps trowing my aim off, for example on battlefield games have an option to set ADS FOV scaling on/off

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon