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7/15/2018 11:27:29 AM
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Literally 90% of the strikes have objectives that don’t need all the enemies dead. Why would I bother doing that when I’ve already done the strike at least 100 times? There’s no replay ability in any of the strikes, they are boring as -blam!-, I don’t need to kill everything, the boss is the main objective, everything else you can do without killing enemies. For example - the Osiris strikes; running through an area that I don’t need to kill anything in and quickly get to the actual strike vs killing everything and adding up to 10 minutes onto the strike. I’m obviously going to choose the first option
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  • Yeah, no, i see people often TRYING to run through the infinite forest, not killing a single enemy, dying, self-reviving, and then trying the same exact thing

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  • I literally don’t see how someone can die in the forest when it’s quite possibly the easiest area in the game

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  • Trust me, it happens, i had a teammate run ahead by themselves, die, and self-revive 3 times in the pathway (whatever you call the part where sections spawn as you progress)while me and the other teammate were killing our way through.

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  • Meh. I rarely play strikes because people can’t read the modifiers (played with 2 arcstriders yesterday on solar burn 👌🏻👌🏻👌🏻) so maybe I just get lucky

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  • Class is one thing. I play as a hunter myself and prefer arcstrider because of the super's good crowd control, and can work through a good chunk of a boss's health even without a buff, but i still keep a variety of power weapons and different element mods for my energy weapon (kibou AR3, armor piercing rounds and precision kills cause elemental explosions)

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