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Destiny 2

Discuss all things Destiny 2.
Edited by King_Wasabii: 6/15/2018 7:11:21 PM
15

Too Many Weapons locked behind Team Play

Agree

41

Don't Agree

43

Don't Care

16

I struggle to get some of the best weapons in the game because it is locked behind team play activities like the Raids, Escalation Protocol, Trails, etc. I appreciate that when you have a team to play, you have a chance to receive these amazing drops. Yet, when you prefer solo-play, or find teams excluding you based on the absence of a specific weapon or level cap, or the random drop mechanic refuse to give you the Sins of the Past, this issue become a matter of deciding whether you want to continue or move on. Consider Bungie's advertising. What would we say if we heard that Destiny 2 is a great game wherein only teams will be awarded the best gear. Solo players are unwelcome. That, if you chose to play as solo player, you could be assured never to get some of the best weapons. That, to be an collector of gear, you'll never have access to majority of the gear. That, as solo player you will always be killed by the weapons you can't ever access as solo player. That, even if you make time for team activities, the 'hobby' drop rate will ensure you'll never get what you need. That, instead of giving you what you want when you eventually play as a team, you'll receive repeated drops of the stuff you all ready have. Want to play our game? Suggestion 1: Please enable a vendor to sell the weapons locked behind team activities. These weapons can be expensive (like 50,000 glimmer for a weapon purchase by a faction that losses). In teams activities they drop for free (other than time), but through a vendor mechanic, at least you can access them. Suggestion 2: Enable a grind mechanic wherein these weapons could be gained via fulfillment of a bounty system you pick up at a vendor (look at the weapon wheel in Curse of Osiris). This single issue (accessibility of great weapons locked behind team activities with horrible drop rates) has demotivated my previous clan, and caused them to "move on to other games". I know your purpose is to make this a "hobby" but you are doing this at a cost of solo players, collectors, and those that can't make this a hobby.

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  • No, shouldn't even be considered. Those activity specific gear, and weapons are the reward for doing those activities. They are why you want to do those activities. Your idea takes the whole premise of that away. Why take on a harder challenge in the end game, when I can piss and putter around, and then buy it at a vendor? The excuse of I'm a solo player is a weak one at best. People act like it's some sort of disease. The kind where there is no cure, or fault. There is nothing wrong with playing solo, but not all activities in the game can be played solo. For those activities, you need to get a team together. Which is something you can do if you want to do those activities.

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