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#feedback

5/31/2018 12:25:23 AM
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Destiny 2 Topic: The one about Weapon Balancing.

Currently, in this moment of time,Weapons in the Crucible, for the lack of better terms, doesn't seem too well; a combined 27.3% of all matches within the crucible are of the Graviton Lance and the Vigilance Wing, even though there are literally at least 150 different legendary weapons within the game, but why is it? To be blunt, their time to kill is the most reasonable factor, along with the range they can kill at. The Graviton Lance is a 257 RPM Exotic Pulse Rifle that shoots 2 bullets instead of the usual 3, along with the first bullet having minimal damage and the second bullet the highest damage of the two. The gun has maximum stability, so it is hard to miss your shots at the more skilled level, and it covers a great area on the map. The Vigilance Wing is a 530 RPM Exotic Pulse Rifle that shoots 5 bullets per Burst instead of 3, all doing 20 to the head. The stability is pretty decent, along with the range, all of this excluding one of its perks "Last Stand." It hold one of, if not, the fastest time to kill in all of Destiny 2; so what do I think? I'd say increase the time to kill with all weapons to a [i]reasonable [/i] scale, so that they can compete with other weapons. For the two exotic weapons listed above, I'd say nerf their range, but I don't think that would fit well in the community. Tell me, what do you Guardians think Bungie can do? Leave your opinion in the Comments below. Stay Good, Guardians.

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  • If these weapons had higher skill curves and less hand holding they’d be fine. Weapons with low TTKs like GL and VW should have almost no aim assist or higher recoil.

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  • If everyone is using the same weapon, doesn’t that mean everyone is on equal ground?

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    • Make the other guns more fun and meaningful. The problem is, you jackasses only allow a few guns to be good at a time.

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      • If they make polaris lance a 180 RPM you'd see that all over the crucible as well.

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      • Dude that's exactly how I think this nonsense should be fixed. Btw, added one, Crimson, I love the gun. But it literally has the the range of a pulse, and the stability is really good too, and too much magazine I think it should be 15 bullets, so it shoots 5 times. Instead of the usual 8.

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        • Leave those guns alone, and buff the rest.

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          • Edited by EvelynWarden: 5/31/2018 5:02:53 AM
            I wouldn't mind seeing a slight nerf to the ranges but not damage output of those particular weapons - I have similar, but obviously not same, feelings about the Colony and it's PvP grenades and how many/how far those little suckers can follow you. However, I want there to be a meta, and at least it isn't the freaking Mida. Maybe somewhere around 5-7% range decrease to take away the edge but not the power? I'd like to see buffs to classes of guns around it, but in the case of VW and GL, they are exotic weapons. They deserve to feel more powerful in the hands of those who are playing them well. I think we need to give it time for other exotics to become equally viable in crucible. These are just the flavor of the month. Another thing to consider is the anticipated weapons system changes coming in September. I don't want that to be a cop-out for addressing unbalanced PvP, but it may cause an absence of action as the effort might be wasted in 4 months time. Unfortunately, a popular play-style that conflicts with how you want to play does not necessarily mean it is "too" powerful. I swallowed that pill for the Mida. I'm not sure which side of the line the GL and VW stand at current. I want to see other loot buffed and addressed before advocating for a nerf.

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