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#feedback

4/28/2018 8:29:25 PM
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posotive feedback: O captain my captain! are the two best missions in vanilla D2 from a writing prospetive

so, I think I just need to point out why i feel that out of all the missions in the game these two relativly simple missions are some of the best storytelling that the game has to offer, during destiny 2 most of the missions are relatively lighthearted, the fact that people have passed away and that terrible events occured is mentioned passivly during some conversations, but names and voices are rarely attatched to them, let alone bodies (which is understadable i suppose, go too far and destiny would be bumped up to an M rating) leaving the game feeling tonaly confused when it tries to be funny, like a clown at a funeral. this is almost entirely avoided during the two missions "O captain" and "my captain!" whose name is based on a poem about a ship reaching it's destination, but at the cost of the captain dying, the mission starts with failsafe wanting to know what happened to her crew, and so your ghost starts searching for them via their suits, finding them one by one, curled under rocks, scared and alone, some grasping each others hands tightly, each time delivering a voice recording, well acted, what humour is injected into them is dry and not really meant to make you laugh, but understand them, after following the bodies you eventually come across a radio where the ships captain, jakobson tried to send out an SOS only to be cut off at the last second by a "vex sound", after killing a couple of hydra and asking where the captain went your greated by a "weird looking" harpy, leading into "my captain!" after following the harpy down into the planet it starts to talk to you, explaining that it wants to "test" you, after linking with the harpy failsafe asks about jakobson, to which it replies "yes, I have this memory", explaining that "she was a good failsafe" and leads you down to the arena to face kagathos, the empathetic mind, after it's defeated the harpy leads you to the body of jakobson, trapped under rocks and you hear his final recording, leaving failsafe shocked that without any doubt, all of her crew, and friends are gone forever. all in all it's a great mission, not only from a word building perspetive but from a narrative one as well, you learn that the vex to a certain extent have discovered empathy, and as the mission goes on it makes you question what's going on, weather the harpy really is jakobson or if it's something much worse, that the vex have learned emotonal manipulation. all in all I take my hat off to the person responsible for bringing us this wonderful set of missions

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