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#feedback

2/21/2018 11:21:06 PM
3

***BUNGIE PLEASE READ*** MASTERWORKS AND MOD IMPROVEMENTS! **** BUNGIE PLEASE READ****

Ok.. so I have alot of love and a lot of criticism for the game destiny 2 right now.. mainly because I am a D1 day 1 player and I love this game. But we all know it's in need of drastic changes. So i am here to help you guys with some ideas that I know will make the end game worth chasing, allow you to keep the changes you have made to weapon and armor systems, and give the diehard plays like myself something meaningful to Chase.. as well as make the play feel powerful again!!! so with that said. MOD SYSTEMS! (I DON'T THINK ANYONE BELIEVES ITS AS GOOD AS IT COULD BE....) So as it stands of right now there is only one slot for mods... So your forced to choose between ability or stat increase. (In d1 you had both options on armor) even more so now the we have raid perks. ( Which is a nice addition but, now I am really forced to either have multiple sets of the same armor or constantly switch mods...) HERE IS MY SOLUTION TO CHOOSE BETWEEN RAID MOD OR ABILITY/STAT MODS. Give us three mod slots per armor ( I'm still thinking about how to make this work for weapons) so we have three mod slots. -the FIRST slot would pertains to ACTIVITIES such as raids, raid lair, strikes, nightfall, crucible, trials of the nine, patrol. Each specific activity has it's own set of mods that will assist you in said activity. ( Think what we have with raid mods right now) -the SECOND slot will be for ABILITY enhancement such as grenade, melee, class ability, and super reduction. ( Only a few sec.. like 1-2 for blue mods 4-5 for purples and 6-8 for exotic mods ( when we get them😉) -finally last but not least the THIRD slot For STAT increase such as mobility, resilience, recovery, recoil reduction, weapon handling, and my favorite reload speed! With this three slot system I no longer have to choose one mod or switch mods for each activity or encounter. And now I can truly talior my armor set for specific activities. Best part of all it's an easy way to put the power back in the individual Guardians hands and feel free to play the way they found most fun! While maintaining the existing mod system. (Again still working on how to implement this 3 slot mod system to weapons) MASTERWORKS!!!!!!! ARE OK... LETS MAKE THEM GREAT!!!!! Currently the way Masterworks are set up they can drop as one or you can turn it to one for ten Masterwork cores. Personally I think it's too easy to obtain a Masterwork and they should be harder so they feel more worth wild! Instead of being able to create a masterwork by spending 10 Masterwork cores you should have to get a certain amount of kills with said weapon to turn it to a masterwork for example 1000 kills will charge the weapon to the point you can upgrade it.( They can still drop as rewards from endgame activities) ( Giving you something to grind for..) Now once you have obtain a Masterwork you will have the ability to reroll the perks on said weapon or armor for 10 Masterwork cores ( implementing random weapon rolls!!!) Turning the weapon into a Masterwork does not reroll the perks that requires 10 Masterwork cores to be spent on said weapon to get a random perk roll( but what of the random roll is worst then the static perks?) Then you can reset back to the original static perks on the weapon for just 2 Masterwork cores( breaking down masterworks gives you 3 cores no more random 1-3 possible cores..) keep the orb generation on masterwork weapons, but know you have a way to Implement random rolls without an entire rehaul of the weapon system!!! I HOPE THIS IS HELPFUL TO YOU IN ANYWAY AND IF YOU HAPPEN TO USE MY IDEAS!! I COULD ALWAYS USE A JOB!!! LOL

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