JavaScript is required to use Bungie.net

#feedback

Edited by Joyaboi: 2/12/2018 11:10:21 AM
47

Can We Get Rid of The Knockback Mechanic that’s on every boss?

[spoiler]*A Wild Gringo has appeared*[/spoiler] Ever since Destiny 1, almost every boss has had a kind of kickback mechanic to keep players from getting too close (either that or a ohk stomp). While this made sense for some bosses, like with the Darkblade or that one stompy boss in Shield Brothers, it gets annoying when every boss has it. It dissuades close combat, leading to certain weapons, like sidearms or swords, feeling useless in a public event, strike, or raid. Actually would like to see the % of sidearms or smgs used in strikes against other weapons. I think that is the general consensus with the community as a whole, it is just that people are talking about other issues over boss design. Thanks for reading [spoiler]And of course they don’t have to actually get rid of it. Just using it selectively and changing the mechanics based on the boss would be pleasant. Zahn would light the ground on fore but not push you back while Brackion could have a 15 second cooldown that you can bait out and then do dps. As possible examples of course.[/spoiler]

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
  • If you time a melee right you won’t get knocked back. Stormcallers that teleport at the right time in their super don’t get knocked back. Strikers that shoulder charge after a slam don’t get knocked back. Basically if you can time any attack (besides firing a weapon) to land simultaneously with a stomp you will negate the knock back effect. Once you get the timing down it’s pretty easy.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon