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2/8/2018 11:48:36 AM
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Odyssey is painfully overrated. The world count is tiny, and it's simply not difficult enough. There are hardly any bosses outside of the Broodles, which I hate. Mario Galaxy kept hammering you with unique boss after boss, galaxy after galaxy. The two games combined had around 90 galaxies, plus the hub world, prankster comets, and it was a blast to play. It became one my favorite games ever back before I read reviews or anything. Once I visit a world, I have no incentive to go back - I spent enough time poking around during my first visit. I finished the basic ending and feel no reason to go back.
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  • The world count is by far the least important thing in a Mario game. You have to remember that Galaxy’s high world count came with a low collectible count per world, and comets were things that usually just took place in other worlds in the other ones. For example, that one poison frog level in Bonneton (I think). If that was in Galaxy, they would’ve called it “Poison Wave Galaxy”, and slapped it on as another world, despite not changing a thing about it. Galaxy 1 was the exact same length more or less as 64, and Sunshine, with all of them having 120 collectibles. Odyssey takes that length, and roughly multiplies it by 7, with 883. Given, there were some short, pointless Moons, but that’s why I say roughly. Galaxy littered you with a bunch of tiny pointless worlds, rather than having big fleshed out ones. 64, and Sunshine, imo, got the world part just right. Good size, nice collectible;world ratio (10 each in Sunshine), etc.

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  • I feel like each star in Galaxy had a lot more of an experience behind them. Sure, there were fewer, but they were more meaningful.

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  • I agree when comparing to Odyssey. Same goes for a comparison to Odyssey with any of the others. The first three Super Mario Collectathons all had 120 Stars/Shine Sprites, though, and imo, the one that had the most quality backing them is Sunshine, excluding the 24 Blue Coin ones. But even with Sunshine only technically having 96, each one had a great amount to it. Each one was a snapshot in time to its specific area, and you could see so many different characters grow throughout the story. Heck, even talking to the first Pianta you see at the beginning of the first world at the beginning of the 8 missions had some character development. Not much, but it was there, and there were a lot of subplots most people probably missed. They also managed to keep each area fresh, despite visiting each a minimum of 10 times to get all the shine sprites With Galaxy, the levels were fun, but it lost that feeling of the world being alive. It felt much more like a standard platformer, with no real story to most of the levels, just go grab the star.

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  • Honestly Galaxy 1 and 2 felt way too shallow, limited, and linear to me. Galaxy 1/2 has by far the most gimped and sluggish Mario mobility in 3D Mario... you're forced to have fun in a specific order and what's there. Galaxy 1 and 2 also lacked freedom. There were hardly any secrets to uncover, there were hardly anything you can experiment. Just felt like the most shallow and sluggish and limited 3D Mario game IMO. Though the epicness, wow factor, breathtaking artwork, and god tier soundtrack are amazing.

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