JavaScript is required to use Bungie.net

Destiny 2

Discuss all things Destiny 2.
Edited by Vampire Nox: 1/17/2018 3:30:40 PM
17

A Viable Alternative to Static Rolls and Random Rolls

I would rather Bungie implement an -ACTUAL- crafting system in the Destiny franchise, not just Destiny 2. In the world(s), you get various "spare parts" from the weapons that you break down. From Auto Rifles, you get the various parts to an Auto Rifle. From Scouts, you get various types of Scout parts, etc., etc. From Boss-level enemies and Loot (from Public Events, Lost Sectors, Strikes, Raids, etc.); you get the parts that give the Perks to weapons, Elemental Damage, etc. Then; the players can visit a crafting station at the Gunsmith, and go through the various parts, crafting their own desired weapons with the Perks and Mods that they see fit. They can color the individual parts of the weapons at these stations as well (which gets us away from the atrocious Shaders in D2...), and the Players can craft the weapons that would be perfect for their individual Guardians. [b]Edit = And whne I say you get parts, I mean you get -PARTS-. Different barrels, weapon bodies, triggers, Stocks/Grips, Ammunition Capacities, etc. Swords would be able to get different Blades, Hilts, Guards, Sheaths, etc. Sure, that's quite a lot of different types of parts to collects, especially in a game with piss-poor storage spaces. But let them stack, and give us a goddamn -SIGNIFICANT- increase in Vault space. Allow us to stack up to 999 of each type of spare part, and give us at a minimum of ten different varieties for each part. I don't think you guys at Bungie realize it, but if you do the math correctly, that's literally hundreds of thousands of different possible combinations of weapons. It would be a massive sell to people, and would keep players contently plugging away at your game for literally years. (As long as you don't remove it from the goddamn game with Destiny 3, that is...) This is something, like MMORPG's and other Open-World Online-Only games discovered literally [b]decades ago[/b]: If you give Players a deep, engrossing activity like this; they'll stay with your game happily grinding and crafting, for months and months and months and months, etc., etc.[/b] *** Disclaimer: I purposefully left Armor crafting out of this post because... ARMOR. DOES. NOTHING. IN. DESTINY 2. !!! Thus, there would be zero point to crafting armor. *** Now, I know this is a wild idea and all; because having actual Weapon Crafting in Shared-World-Online-Only games has only been around for 20+ years in these types of games. And I know it's a bit much to ask Bungie to adopt Crafting Systems of any sort since they're so new to the industry. But I know that if Bungie would take a chance, and actually put one of these new-fangled "Crafting Systems" into their game, then it would add a lot of depth to Destiny 2. But, with the "Weapon Crafting System" technology still so new and untested in Video Games, I understand if they're a bit skittish about putting such a new concept into Destiny 2. [spoiler]Who the -blam!- am I kidding!? Bungie will never implement this, because they're so goddamn -TERRIFIED- of breaking their precious "balance", that they won't ever even entertain the idea of actual goddamn crafting in this franchise. Bungie: You're all a bunch of scared little pussies. Your "balance" has made the game boring, and your game is shit-tier because of it.[/spoiler] But I think that if Bungie could sit down, and look at these newly dreamed up "In-Game Crafting Systems", then developers of their caliber [i]might[/i] just be able to streamline it for the whole video games industry, which could add magnitudes of depth to this whole industry for years and decades to come.

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
You are not allowed to view this content.
;
preload icon
preload icon
preload icon