I loved that part about D1 nightfall’s. It keep you on the edge of your seat when one or two of the members died and the last one left had to find a way to either revive them or take on the rest of the bosses health
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I’ll add this; the current Nightfall devalues life. The current style is run forward at all costs. Take this week - if a team member drops, you leave them. You push ahead to the next pieces, because they will get pulled up with you even if you die. You don’t have time to go back and get people, you need to keep going. In Savathun’s Song it’s smarter to kamikaze the orb slam in the three different sections even if you die because it locks the reset out. [i]Even if all players die in the process, the slam is all that matters![/i] There are too many mechanics built into the game that too heavily favor “just run straight at the boss” with no real consequences, no, [i]consequences if you don’t![/i] Nightfalls all feel samy - rush, rush, rush.
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Oh what I would do for a vanilla version of D1. No dlcs included. That was the best time I've has in destiny
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Edited by SierraAstaelion: 1/18/2018 2:07:29 PMOk that’s a valid point. Again I think there’s a balance here and it comes in the form of mixed strategy. A timer actually WAS present in the D1 nightfall scoring system but it was layered on top of the wipe restart mechanic. I’m saying that a mixture of mechanics would serve everyone well. A tiered reward system based on the score... maybe wipes don’t return to orbit until the timer runs out... then it’s reset on wipe... or no reset at all but there has to be a minimum score to get completion rewards. I’d take that any day over reset on wipe.