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originally posted in: Another raid idea boss :)
12/26/2017 11:40:01 PM
3
Different idea. This is just the concept I’ve thought of. The entire raid takes place on a massive vex ‘god.’ This dude is like leviathan sized, like f[i]u[/i]ckin huuuge. The initial encounters (there are three variations) are where the guardians fight and platform their way to one of 3 joints on the boss (neck, arm, other arm for example). You can only do one of these encounters per run, (you get to choose which) because completion allows you access to the interior where the next encounters are. Each of these initial encounters will feature a ‘(the raid boss’s name)’s defensive response’ boss fight. The idea is that this boss is like the white blood cells of the vex. One is like a beefy 6 arm minotaur, ones a big sharp harpy with a spartan lazer and fast drill attack, ones a converted cabal super goliath. The bosses don’t really matter at this point. The areas of these fights are essentially flat platforms (with random cover). Beating the thing opens the door behind it, etc. After these encounters theres a puzzle encounter, unique to the location you’ve entered on the boss. Each area for this is a large room and you either need to pull levers, shoot certain things, or stand in certain places - whatever. when you complete it the ‘blood stream can be tapped into by the guardians. Failure to complete in a certain time once the first switch is thrown results in a radiolarian purge (wipe). Tapping into the bloodstream essentially allows the guardians to transmat wherever in the body of the giant vex dude. Next encounter is the ‘heart of (raid boss’s name).’ Its a giant hydra thats connected by a shit ton of wires and radiolarian fluid pipes n stuff. The arena is essentially a big pit with the boss in the middle, suspended. The idea is to sever it from these connections in this phase while dodging its very suppressive fire, the adds, and the pools of radiolarian fluid that form as the wires are cut. Next encounter is to kill the hydra. But, it splits in half, from its eye down, and takes the form of a crazy robo beetle thing. During this fight the boss will shoot lasers from its main eye, normal hydra shots from its cannons, and it will charge at targeted players. The boss will also charge into fluid puddles, which it drinks up - exposing a weak spot - to charge an instakill laser sweep move that can be dodged with timing. After this, the next encounter is ‘the mind of (raid boss’s name).’ This is essentially the final boss, and its a new kind of vex. It looks like a slightly bigger exo - but it’s not. The arena is like a gladiator ring with thin bambooish pipes that spring up and down from the floor randomly to provide cover. When you arrive in the mind, you’re like ‘wheres the boss?’ Then it does a landing strike in the middle of the arena - red-barring all the guardians. The aoe blast basically disables our ghosts so we have no shield regen. We do slows regen red health however. No respawns this fight. The fight that follows is a very fast 6v1 where the guardians have to dish out damage and dodge the boss’s charges, nades, homing wrist rockets, iron man hand lasers, mass effect energy blade strikes, etc. Getting the boss to 1/4 is actually just removing the boss’s shields. At this point the boss becomes enraged and gains bonus moves and mobility. For example, once enraged the boss can do teleport strikes, random teleport dodges, AoE slams, etc. also for this phase all of the pipes go down so its just you and the boss. Killing the boss lets the guardians override and self destruct the big vex. Boom. To keep everything relevant, each boss has a weapon drop tied to it, and each puzzle room has a chest with higher/lower chances for certain weapons.
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