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originally posted in: BUNGIE PLEASE BUFF MOBILITY!!
12/18/2017 1:45:42 PM
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Love the post and ideas. Here's a quick mock-up of another potential approach. Mobility: 1-3= increased walk/strafe speed and jump height. Minor boost to handling (reload and ready) 4-6= increased sprint speed and jump speed. Minor boost to ability activation. 7-9= continued walk/sprint speed. Greater mantling capability. Increased melee speed. 10= bonus weapon range and reduced fall damage. [Hunter only] increased dodge distance Resilience 1-3= increased health pool (red bar). Minor increase to stability. 4-6= increased Shield strength. Reduced flinch. 7-9= greater health/shields. Reduced slowing effects. 10= bonus stability/recoil reduction. [Titan only] greater barrier strength. Recovery 1-3= increased health/shield regen. 4-6= reduced ability cooldown. 7-9= greater regeneration. 10= bonus handling. [Warlock only] greater rift effectiveness.
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  • This is amazng. I could just hug you right now. Can I hug you? I'm gonna hug you okay

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  • Yes you may. Although that might be a bit premature as it is unfortunately unlikely it will be used... Which makes me sad...

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  • *Hugs you* There there. I'm sure bungie will find away to implement your idea into to eververse.

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  • Hahahaha... I laugh cause it's plausible and the alternative isn't manly. [spoiler]/cry[/spoiler]

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  • I know Bungie has probably received this in some form or fashion. I don’t like this games stats, hidden ones especially. Makes me trust Bungie even less

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  • Man the more I look at It the more sense it makes, titans are supposed to be the tanks, obviously knocking back a tank is really hard, so the way you portray high resilience with being grounded on reduced flinching makes so much sense. in example: Master chief from halo shoots weapons with one hand that would probably rip a normal humans arms off, However when you consider the sheer weight and strength of a spartan you get no recoil on a rocket lol. In a sense high resilience could offer this too once your close to 9-10, of course since every class has armor gravitating to one stat over others it fits, meaning no one will be able to pull off 10 resilience and 10 Mobility for example because their armor would cap and they could only stack up to 3 mods. Now after careful thought guys think about what this could mean if it would be considered by them. I see one issue: this would give such selective priority to stats that everyone will have to be very strategic and feel like they wouldn't have enough slots available for the amount of different mods we want, HOWEVER it fits perfectly because of the comment made on twitter recently where bungie developers are exploring masterworks status in ARMOR. It's only a matter of time til that's released and that will give us a much more broader approach to things like stats base benefits and incentive perks by tiers vs performance mods like increased class abilities and weapon reload/Counterbalance. It would actually be an RPG they always wanted to pull off and have come short. This is awesome Laser Kittens

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  • Thank you. :) Maybe someday I'll get a producer/developer to work on the packed full notebooks I have for game concept(s)....

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  • Bro this is gold, this is so awesome I'm kinda mad lol. You hear that bungie?! Look at this post! Lol

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  • Haha, thanks! In another life I'm sitting in a game studio. As it is I'm just a landscape designer who has gaming ideas...

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  • Edited by DuBChiri2: 12/18/2017 8:27:01 PM
    Idk if reduced slowing strength is worthwhile...maybe something like...status effects are less effective? Or maybe something like increased melee recharge? I like all your ideas and I believe it would actually create a difference between the classes that will actually make them different classes. Make a post about your idea, you could get very good results.

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  • Reduced status effects is a better wording, and would make that particular perk more generally useful.

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  • This is a really great and laid out idea. This should definitely go into the game. All it would need is some balance between PvE and PvP to make it both fun and balanced

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  • Edited by Laser Kittens: 12/18/2017 3:39:24 PM
    Erased copy...

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  • Thanks! I always try to apply thoughts to balance and application. It would likely of course need tuning. I've liked "tiered" style stats/abilities to get a player to weigh their options carefully with pros and cons. I admittedly rushed through typing that out and was coming up short of other potential applications for recovery, haha. The idea that each class should have some bonus to a particular stat (or base increase) is something I've felt this game has needed to set each one apart- a Hunter and Titan with "equal" stat allocation shouldn't (in my opinion) be necessarily equal. Balance of those perks then becomes a challenge, especially in PvP

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  • I feel that recovery is already such a strong stat that with the added perks for each tier you suggested would fit well.

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  • Comparatively it really is the strongest. At the absolute least, a boost to sprint/move/mantle speed for mobility and additional HP gain/shield strength to Resil would help to balance their power.

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  • Edited by Laser Kittens: 12/18/2017 11:44:35 PM
    Just realized there was another copy... Dang phone...

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  • Thats actually a really good idea

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