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Destiny 2

Discuss all things Destiny 2.
Edited by DarkBubsy420: 12/13/2017 1:20:50 AM
13

Code of the Fireforged Buff

So I really like the melee ability for code of the fireforged, and would like to use it. Problem is that code of the siegebreaker is better by miles, picking fire forged is a huge gimp to yourself. The problem is that 2 of the passives in the path should be one thing. Both Explosive Pyre and Vulcans Rage are tied to your ult. There are a few options I could see: Merge these 2 passives into one, and give fireforged a new passive altogether. Or make it so Tempered Metal also gives additional super charge to you and a bit to allies even (the more interesting option IMO just because it would help establish it as a good support option) Either way I really think this path needs to be looked at, because it is clearly the weakest in the game, and I see no one ever run it. Having half of your passives tied into your super, means you're only working with half the abilities as everyone else, and only when you use the super are you getting full use of your kit. Most other classes have paths that have a passive tied directly to the super, and that's fine when it's just one passive. But again having 2 passives that effect your super only means you only have half the kit everyone else does for the majority of the time. There isn't even a good exotic for this either. In fact one of the best titan exotics only really works well with siegebreaker. Hallowfire heart rewards you for holding on to your super, which means spending even more time only using half of the abilities in code of the fireforged, plus siegebreaker has Sun Warrior which lets them charge their abilities faster as well as let their super last longer further cementing it as the only choice for Hallowfire Heart. Let's not forget to mention that Tempered Metal doesn't even work well with Fireforged melee either. Essentially the melee ability for Fireforged is a debuff, it isn't meant to get the kill and is best used debuffing strong targets for you and your allies to then kill. But yet, if you use the debuff you're then wasting Tempered Metal as it requires you to get kills with your solar abilities. Meaning that your only real options for Tempered Metal is again, your Super, or grenade kills. I know this will probably get buried, but I've been wanting this and I feel like no one talks about it since everyone is just happy using siegebreaker anyways. The main thing that keeps me from playing my Titan is the fact that code of the fireforged (the path I'd really like to use) is all around the weakest option for either pve or pvp. I really hope Bungie look into retooling this, because I enjoy the exploding hammers and the debuff melee ability, but I just can't gimp myself into playing with half a kit.

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  • Some of this is valid, but you DO realize that Way of the Sharpshooter has 3 passives tied to your Ult, and Way of the Wind has 4 perks that aren't synergized with anything?

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  • PvP launch players half the map with it

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  • At least Fire-Forged is REALLY REALLY good for Argos dps.

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  • Some possible fixes that can be implemented: -have explosive pyre also activate on solar ability kills, like voidwalkers bloom, and all solar nades deal more dmg (whether adding burn dmg or just more dmg in general) and more aoe. Would make sense, cuz u know "explosive pyre" says it all. - have tempered metal also grant like a 'song of flame' effect on friendlies. - combine both super perks and add a passive (heres a list) ☆while critically wounded, ur solar abilities intensify (slight dmg boost and a small ability charge) ☆heavy metal- solar kills increases 'resistance' for allies ☆thermal vent- while tempered metal is active, u gain a damaging solar aura around u. -

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  • Hammer Strike should be able to knock your enemies back like the Tractor Cannon. Tempered Metal should also give your allies health recovery upon activation. Battle-Forged and Vulcan's Rage needs to be on the same node. Give a perk to gain a secondary grenade.

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    1 Reply
    • Yup the d1 class perk selection is sorely missed for sunbreaker. Shame.

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    • Have you looked at what the other subclasses look like?

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    • Lets not forget that the melee debuff allows power weapons to do more damage as well. The nightstalker perk doesn't give the power weapon damage buff like the the melee does.

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    • Go to the feedback forums

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    • Now now, we all know they're going in the opposite direction with abilities. I heard, and this is just a leaked rumor that, Destiny 3 is actually going to be called Call of Destiny: Loot Crate Warfare.

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    • Same needs to go for Dawnblade. Fated flame and everlasting fire need to be one perk since that class has no competitiveness with the top tree

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    • I feel the same. Been using it just to try to find something worthwhile about it, but coming up short...

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    • The molten ember perk is really weird, it takes out your hammer explosion damage, and replaces it with weaker embers. I' rather have a full hammer explosion damage with a sunspot.

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