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11/27/2017 3:44:34 PM
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- 4v4 only PVP, teamshooting meta, inability to select game mode, absence of Private matches Lets just start with this one, you know why 4v4 was the way to go? LAG, the way the network model is designed it can;t handle more then that and playing destiny 1 I saw how bad it was. This was addressed before release so you could have just remove the pre-order if this was a major issue. - Restrictive infusion system, vendors who do net sell gear, completely-RNG driven progression / gear acquisition, completely broken economics, useless currencies piling up and tokens as the only form of activity reward Restrictive infusing system shouldn;t been a problem, there were people 305 on the first week also helps you test different weapons which made me real happy about it. RNG have been in the game since destiny 1 its how the game rewards people and there was a big improvement since the first game. Tokens are the same as reps but you can transfer them between characters (the economy is one thing that they are going to sort out in the next dlc) - Absence of content-replayability value due to lack of worthwhile endgame I agree with this tbh, everything is rewarding and makes you not even worth trying to do harder activities as they are not worth it. - Duplicate (or quadruplicate) drop issues (especially with exotics and Raid gear) compounded by unpopular fixed rolls direction This have been addressed as well, this makes me think again if you really read the TWAB. Fixed rolls have been announced pre release, makes me think you didn't even do your research before even buying the game. - Bullet sponge strike bosses and nightfall timers, all nightfall modifiers (but one) destined to punish / hamper players As much as I really want more modifiers I think the timer is the best thing that the nightfall have ever had. I love it but thats my personal opinion. - Puzzle/labyrinth raid with bosses or loot The raid is just fine how it is where it comes to puzzles and mechanics, I think if they have put another boss in between the encounter that would be amazing but then they would have 5 encounters and that was never a thing in destiny they all had 4. Rewards could be better especially if they had raid related perks. - Nerfed supers and power weapons, and duplicated primary slots that are incredibly boring for PVP and PVE; overly simplified class skill trees Boring is subjective, you played the beta? You seen what it was before the game? Again this is lack of research from your side. - Dumb shader-as consumable system where no one ever changes shaders because it burns too much glimmer (the bunghole fun-police needs to exert is influence to what colour we feel like seeing on out gear...) Shaders are just fine, its not like you ever gonna be out of, I am full of shaders and glimmer is always max, literally everything drops glimmer in the game. - Absence of collectible kiosks compounded with extremely restrictive vault space; vault sorting options that are more rudimentary than third party apps. More vault space? What do you need that for? You have 200 spots wdf? Ye a collectible kiosk would be fine but I doubt it will ever happen. - Absence of communications / social features (felt especially hard by the PC base), still no matchmaking for nightfalls or lobbies for raids, and a broken and punishing (that word again) ridiculous “guided games” system. Normal match making for nf and raid would be the worst thing that could happen to the game but guided games should be better and they already said they are working on it. - Broken Trials / Competitive PVP matchmaking. Again this is because of the network model, if they implement dedicated servers this would be sorted - Absence of grimoire or dead ghosts or any form of in-game collectible lore Was never a big fan of this so I can't comment - Absence of proper acknowledgement of basically ANY of the player grievances above. Some of the stuff you said was already aknowledged, the community manager is not the best they can have as he;s a walking meme but its not as bad as you are trying to make it. You are fed up of the game? Just stop playing. It's a casual game and luke smith made it clear that there is a lack of grind plus there are anti-farm. The network model sucks its not the only game, dedicated servers costs money, most people complain about micro transactions, where do they have to get the money off? It's a company they make it for the money. Boo Hoo welcome to the real world.
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