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originally posted in: Too many haters...
11/22/2017 3:21:44 AM
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Because there's no end game, plain and simple. This is supposed to be a game with an end game.
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  • Edited by zNapSack: 11/22/2017 4:49:19 AM
    "Endgame" is defined as being 'the final stage of some action or process'. In my opinion, for what it's worth, the Destiny endgame is the Raid since it's considered the ultimate test of skill and teamwork that is also part of the story line. Strikes, Public Events, Lost Sectors, Adventures and Crucible, etc, are simply activities one can play repeatedly in order to acquire weapons and armor which also serve to increase ones Light or "Power" level. So in that sense reaching max power level (on all three classes) could also be considered part of the endgame. That is not to say one can't continue to play those activities they find fun, if for no other reason than that. If that is not to ones liking then perhaps playing another game would be. Then return to Destiny 2 when DLC content is released. That's my thoughts on the matter.

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  • D1's endgame was an ultimate test of skill, and even then there were better games at the time. Endgame refers to a game that offers near limitless outcomes to match the meta. D1 eventually provided that. D2 doesnt.

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  • Edited by zNapSack: 11/22/2017 6:54:15 AM
    The key word is "endgame", as in 'end'. All games, which are essentially stories, have an ending so to speak. Year one Destiny 1 had an endgame as well: the VoG raid. However, that as well as everything else was repeatable. It's the same with D2. Perhaps the most significant difference is the fact D2 doesn't have random perk rolls on weapons. Therefore the (often) grind to obtain the 'God roll' on a given weapon for example is non-existent in D2. However, that shouldn't be considered the sole defining factor in determining what 'endgame' means, imo. Other than that vanilla D1 was essentially the same as D2 is at present. In fact one could argue D2 has more to do than D1 did during the same period, except for the absence of random rolls. [quote]D1 eventually provided that.[/quote] Yes, although D2 is not at that point. And yet, at least subconsciously, some if not most are comparing D2 in many ways to its predecessor after three years, which is not a fair comparison. Note: I didn't mention the changes made to the Crucible compared to the D1 version since I consider the Crucible to be in essence a separate game so to speak, or at least it should be, in my opinion. However, in either case, the changes made to it in D2 do not affect the rest of the game. Meaning one can't define vanilla D2 as not being as good as vanilla D1 using the Crucible alone as a point of argument.

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