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Edited by ChiknStew29: 11/17/2017 5:27:40 PM
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nope the stats are just numbers the percentage that they actually tweak each modifier is so small (like 0.7%) that there basically is no adjustment made to the skill that the perk is supposed to assist i didn't do the research personally, but a guy on Youtube broke it down in a video. testing each stat versus each equipped variant that you can have. after watching his video i tweaked my numbers to test a few variants and i never moved any faster or slower, and was still killed by 1-3 shots depending on where they landed by multiple enemy types. NOW, if Bungie would go in there and actually add a whole percentage point that each stat could be adjusted by with each increase/decrease of the gradiant (1-10), you might see some effects taking place
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  • Recovery and Resilience actually make noticeable differences, especially Recovery. Mobility is considered to be a weak stat because it provides a small incremental improvement over base speed and doesn't affect sprint speed at all. It should probably be reworked into "Alacrity" that provides the movement speed bonus it does now but also speeds up your cooldowns and melee attack speed.

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  • right. that's what i said. the actual percentage that the modifiers increase each stat by is something like 0.7%, which does nothing to affect the overall redundancy. it's just a number. like the 'power level'. it's a carrot on a stick, i guess Luke Smith was hoping that would take players a little longer to grab, evidenced by his surprise at how many (how fast) guardians had hit max power level, leaving next to nothing else to do but grind. and then there is the cap on grinding... if they didn't learn anything. any. thing. from the last three years working on Destiny with the community, they could take a page from almost any other developer's workbook before they released D2. the game was delivered to us with intentional purpose. we must learn to not let devs get away with this. rant concluded for now

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