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Destiny 2

Discuss all things Destiny 2.
Edited by Jinn: 11/18/2017 1:33:33 PM
241

People don't get what it takes to create new stuff (Development)

Hi dear community, I roughly think that the most of the people that "hate" out there, without any single constructive feedback, about the DLC (or the raid lairs) know what it actually takes to develop such a big ass raid. Like have you done well coded programming before? Modelling? Animating? Sound effects? Mapping? I'm not trying to defend this game, it's more that I wanna say that you should think about the people behind the game, in the studios. They're just normal people like you and me and they use their time to develop you guys something to play, have fun and enjoy. And after that they get hated to death with nonsense hating? How would you feel as a developer? And obviously it's gonna cost you something, would you code hundreds of hours, if not even thousands of hours for free? As a developer myself, I can tell you, it's not easy, it takes a damn lot of time and effort. And after that we'd love a "thank you" instead of a "f**k you". Not saying you should love the game completely after this, but understand the work that has been put in. [b]This had to be said:[/b] At least some respect to the developers, designers & co. would be appreciated, instead of all the braindead-hating. Everyone has their opinion, but think about it, before shouting it. [i]Thank you for your time Lots of love for the community & the workers Don Diablo[/i]

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  • Personally, I have no complaints with the individual studio workers. The ones who's names you completely gloss over or mash the close button to get off the screen during the credits. What I have a problem with is Activision (or Activision and Bungie) and their budgeting and cost management. Why can companies like Bethesda and Naughty Dog put out such in depth and immersive content for about the same price tag as what we get for Destiny 2? It's not the base employees, it's probably not even the creative leads. It's the company itself. You can make a bigger, better game. You just have to ease up on the profit margin and put more $$ into the game. Not to mention how much of that advertising campaign that could have went to adding content....

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