What if any class could fill up their super meter twice and use it up to create a stronger super?
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Titans-
Overcharged Striker:
AOE slam is increased by 25%
Shoulder Slam now instantly restores health
AOE slam now creates a shockwave out in front of user (Destiny 1 perk)
Every kill increases movement speed by 10% (stacks 3 times)
Overcharged Sentinel:
Guarding with the shield now restores health based on damage absorbed
An enemy hit with shield toss now creates a new shield that seeks another target (damage decreases by 20% per hit down to 40%)
Ward of Dawn AOE is increased by 50% and grants Weapons of Light (Destiny 1 perk)
Overcharged Sunbreaker:
Hammer now becomes a sledgehammer that can combo
Sledgehammers that are thrown go through enemies and can be self detonated for 150% more damage
Kills with the sledgehammer create solar flares that burn and blind enemies caught in them
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Hunters-
Overcharged Arcstrider:
Combos are now extended by 2 hits and final hit creates lightning bolts that extendes out in a cone AOE for 150% more damage
Dodging range is increased by 25% and increases movement speed by 30% briefly (5 seconds)
Every kill with overcharged super restores health fully
Overcharged Gunslinger:
Adds two more shots to Golden Gun
Every two shots landed with Golden Gun refreshes one shot back into the Golden Gun
A precision kill with the throwing knife during the overcharged super increases the next shot by 50% and refreshes the throwing knife
Overcharged Night Stalker:
Adds 2 more Tether shots and Tether AOE is increased by 30%
Grants increased reload speed, movement speed, and handling to self and nearby allies by 12% per enemy caught (stacks 5 times)
Every enemy killed while tethered restores 33% of health
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Warlocks-
Overcharged Voidwalker:
Nova Bomb AOE is increased by 50%
Initial explosion damage is increased by 50% and singularity remains 5 seconds longer
All enemies kill by the original Nova Bomb produce a smaller bomb that seeks out enemies aggressively
Overcharged Stormcaller:
Upon activation, heals health fully and creates a devastating shockwave AOE around user that blinds and slows movement speed of enemies by 50%
Stormcaller movement speed is increased by 30% and range of damage is increased by 20%
Every enemy killed by overcharged super restores 10% health and starts health recovery
Overcharged Dawnblade:
Users armor, movement speed, and health recovery are increased by 50% during activation
Every slash with Overcharged Dawnblade now creates two projectiles that aggressively seek enemies
Every enemy kill by Overcharged Dawnblade creates a healing rift upon their bodies
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It could be a nice addition!
Edit: What if a well of light appears randomly in a location? And someone must remain inside for 5 seconds to gain the overcharge, then it disappears?
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This would be fun. Not sure why people complain about it for pvp -.- noobs cant get 2 supers in a match. Well coordinated teams can stack at least 2 supers each per match, and honeslty it wouldnt even matter it would just be an overkill lol. But for pve it would be great. Maybe have its 2nd charge phase degrade over time if inactive or not killing enough.