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11/3/2017 5:36:00 PM
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You do realize that games have been the same price since the Nintendo 64 days right? And that with inflation, most things have gone up in price since then, including the cost to produce the games. The games are much bigger now as well. Yet you are still complaining that you paid $60 for a game, by choice, mind you. You didn't have to buy the game at launch. You could have waited a few weeks and waited for reviews, but you chose to buy the game.
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    For you, good sir.

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  • When games were not digital there was actually a tangible amount for each disc being created, now it’s just a file downloaded, so I mean unless there are some hard statistics detailing certain pricing aspects, like they don’t have a shipping cost, games were shipped with a set amount, so they had to take into account units not sold in the pricing. I’m not really arguing here, because I still feel like games may cost more, but I want to find the data to support both sides, and I don’t think that is going to be exactly possible.

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  • While I get what you are saying, the costs to make a game now are way higher than they were back in the cartridge days. Back then, when the game was done and released, it was done. No DLCs, no online play to maintain, and no updates. I get that companies don't have the costs associated with physical game copies and shipping now, but I guarantee maintaining online gaming costs way more than the plastic to create a cartridge and the cost to ship it. People will always complain that something costs too much, no matter what. But people should really think twice about complaining about the cost of a $60 video game when they have been that price since like 1996 and games back then were much smaller. Zelda: The Ocarina of Time was a huge game when it came out in terms of play time and that is nothing compared to how much time you need to spend in D2 to get through the game.

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  • Ya well the games didn’t need updates, the game didn’t need dlcs to add content, but we pay for those dlcs anyways. They are choosing to hire more people to create a game in a much shorter time in order to make profit in a shorter duration, and we should be paying more money because they decided to hire/fire whole studios in the year leading up to release. If they created a phenomenal game, you bet I’d pay 100$ for something like that, but I’d never pay 100$ for a game that is already sold with a season pass for another 35$, already knowing they decided to not include assets because of dlc. They can’t create variety, so I guess that’s where the $ amounts start to fall for me with bungie. It really comes down to what the consumer finds worth it, and what the producer does to make it worth it, I mean either every game is going to have micro transactions in the future, or it’s going to slap a bunch in the face and we’re are going to get new companies putting out better games that don’t include these. There will always be gamers, the companies on the other hand, they will not always be there. Definitely the only point I can’t argue cost on is in online gaming, network/server maintenance cost and the personal you need to pay to constantly monitor the network. Then again, even games that don’t have online play nowadays are forcing you to be online at the cost of the network, so that they can accumulate data for their own purposes.

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  • Yea, the main thin I was saying though is that games like destiny, even without the DLC are still way bigger than games were 10 or 15 years ago and they are still the same $60 as they were back then.

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