Hot tip - if you don't have the "good" spawn at the start, push on the A/C not B. It will mostly be not defended, take and you have the advantage when you then push on B.
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Edited by FrenetiCreature: 11/1/2017 5:43:26 PMMostly, if the other team isn't aware of that tactic, and waiting for it. Maybe send one guy to B, so on the other team's radar, it looks like your team is going there. Because these maps are mostly small enough, that your radar can sense somebody who's almost 3/4 the way across the map. Then, when they all rush there to stop your "team" at B, the rest of the team sneaks around to A or C, depending where you started from. Then the decoy player can either double back, or take pot-shots at the enemy, from afar with a scout rifle, to keep them occupied, until you're finished capping. But this is a situation where a little communication would probably be needed. I don't see a team of randoms, who aren't communicating, pulling something like that off.
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Usually it's all the randoms pushing on B while go like the clappers to the other. If the randoms get a couple of quick kills it means I'm running into a couple of enemy just spawning.