JavaScript is required to use Bungie.net

Forums

originally posted in: PSA: Preferable Zones in Control
11/1/2017 7:09:18 AM
2
Hot tip - if you don't have the "good" spawn at the start, push on the A/C not B. It will mostly be not defended, take and you have the advantage when you then push on B.
English

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Edited by FrenetiCreature: 11/1/2017 5:43:26 PM
    Mostly, if the other team isn't aware of that tactic, and waiting for it. Maybe send one guy to B, so on the other team's radar, it looks like your team is going there. Because these maps are mostly small enough, that your radar can sense somebody who's almost 3/4 the way across the map. Then, when they all rush there to stop your "team" at B, the rest of the team sneaks around to A or C, depending where you started from. Then the decoy player can either double back, or take pot-shots at the enemy, from afar with a scout rifle, to keep them occupied, until you're finished capping. But this is a situation where a little communication would probably be needed. I don't see a team of randoms, who aren't communicating, pulling something like that off.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Usually it's all the randoms pushing on B while go like the clappers to the other. If the randoms get a couple of quick kills it means I'm running into a couple of enemy just spawning.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon