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10/30/2017 11:15:54 AM
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Loot-a-palooza

Finally completed the raid, felt really lucky that I managed to get one of the loot-a-palooza keys for the tower. Googled up information about it, was told about the public event and how I had to find chests to get a speed boost so I could open the chest. So I started the event, found my chest, got onto the platform and got knocked off because I didn't realise the platform and the ship were so close. Spawned again without the light foot buff. Managed to find another chest, tried from a different angle and that didn't work. Fell to my death. For the next two minutes I ran around desperately trying to find another chest. I was panicking, I got flustered. In the end, I got nothing for it. Besides being extremely upset, frustrated and depressed. Why have you structured a reward this way? Why include the potential to become miserable, as a reward? This strikes me as being terrible design. I even looked up where chests might be, but idiot me didn't think to look up how to complete what looked like a simple jump. Why does getting a reward from something you already did need to be researched so heavily? I thought you wanted to make the game more user friendly and casual, yet there was nothing this brutally heart wrenching in destiny 1.

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