*AND HIS TEAM
So everyone remember Chris? That emo dude with nice shoes from House of Wolves and then Rise of Iron. Well, basically, in my opinion, he was one of the developers that started to make D1 a better game. House of Wolves was (again in my opinion) the start of the turning point for the fundamental changes D1 would go through, for the better. Sir Barrett blesses us once again. All hail the king.
New systems and rewards to give our most engaged players additional, optional pursuits.
Better incentives for players who complete challenging Prestige activities.
Better rewards and replay value for strikes, adventures, and Lost Sectors.
Private matches for the competitive community (we are targeting early 2018).
Crucible tuning like adjusted Supremacy scoring and better spawning rules.
Better incentives for completing Crucible matches (and penalties for quitting competitive games).
Continued improvements to Iron Banner and Faction Rallies, including uniqueness of rewards.
Changes to make the mod economy more interesting and impactful.
Ongoing improvements to Exotics, including adjustments to reduce instances of duplication.
New ways to spend surplus currency and materials (looking at you Legendary Shards).
An emote interface that allows players to equip Salty, Spicy Ramen, Six Shooter, and Flip Out all at the same time.
There's more we're working on. We'll talk again soon.
-Barrett
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Why are you celebrating ? Do you have any information if the listed changes are going to be released to everyone or will it require a Paid DLC ? We have basically only a list on our hand thats all. There is no time table , no conditions etc.. Yes it is good at least Bungie started to communicate however even the improved communication method is not clear. I would salute them if all the listed changes will be released free of charge to all Destiny 2 player base. But from what i see , those will be delivered in a Paid DLC. Basically you'll be again forced to pay for things that suppose to be in the game already.