*AND HIS TEAM
So everyone remember Chris? That emo dude with nice shoes from House of Wolves and then Rise of Iron. Well, basically, in my opinion, he was one of the developers that started to make D1 a better game. House of Wolves was (again in my opinion) the start of the turning point for the fundamental changes D1 would go through, for the better. Sir Barrett blesses us once again. All hail the king.
New systems and rewards to give our most engaged players additional, optional pursuits.
Better incentives for players who complete challenging Prestige activities.
Better rewards and replay value for strikes, adventures, and Lost Sectors.
Private matches for the competitive community (we are targeting early 2018).
Crucible tuning like adjusted Supremacy scoring and better spawning rules.
Better incentives for completing Crucible matches (and penalties for quitting competitive games).
Continued improvements to Iron Banner and Faction Rallies, including uniqueness of rewards.
Changes to make the mod economy more interesting and impactful.
Ongoing improvements to Exotics, including adjustments to reduce instances of duplication.
New ways to spend surplus currency and materials (looking at you Legendary Shards).
An emote interface that allows players to equip Salty, Spicy Ramen, Six Shooter, and Flip Out all at the same time.
There's more we're working on. We'll talk again soon.
-Barrett
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Edited by Beej: 10/27/2017 7:52:59 PMALL HAIL? They haven't done shit yet, haven't given you a time frame, and a lot of the shit said is vague as -blam!-...but we hailing mother -blam!-ers now? No And to you dumb -blam!-s saying "it should have been in the game in the first place" D2 was in development during ttk. A different team was working D2. No way that shit would have made it into D2. Problem is the two teams working on separate projects and aren't communicating and combining ideas. If you haven't noticed every dlc felt different like it was missing something, or felt rushed, took something out, or broke something. List goes on. There was never any consistency In progress of the game. It was always up..down...down...up...down. Its because there are two teams. One team obviously superior in every way and has to fix shit behind slack team. Example [spoiler]You're a very good auto mechanic working on an engine. You are having to rebuild it, you have to leave it to work on something else and you're co-working who slacks and doesn't really give a shit about anything starts working on the same engine. If you don't tell him what you changed, what needs work, what is working, and how serious it is that the customer is satisfied? You co-working is going to -blam!- some shit......ALL the way up. Let me add on to this...Twist ending....your boss (activision/Luke/CEO) tells you both to finish fast, and use cheap parts to save money.....ShitStorm inbound. The business is -blam!-ed, you lose credibility, and customer might kick your -blam!-ing teeth in....Or customer will continue bitching wale writing a check for the auto shop to keep -blam!-ing them. Instead of having a brain and leaving.[/spoiler] Let me know If I lost you queens. Edit= and dont forget about [url=http://www.game-debate.com/news/23931/ea-doesnt-care-what-the-players-want-only-what-players-will-pay-for-says-ex-bioware-dev]this shit [/url]. This same shit applies to bungie. Anyone thinking otherwise is a dumb ass. Edit= If they are not communicating well with each other, what makes you think they will with the community? Game will be delayed and unfinished when there is no communication, and when there is a rush to finish/cut corners...Get hyped for destiny 3 and face disappointment again.