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originally posted in: Improved Weapon Mod Concept
10/22/2017 3:55:58 AM
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Not a terrible idea, but it will lead to severely OP weapons. Certain perks need to be locked to certain weapon types. Imagine luck in the chamber on a rocket launcher - no real effect in PvP, but it would destroy bosses in pve.
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  • Man...I miss luck in the chamber. Lol Was one of my favorite perks hands down. I miss d1 hand cannons altogether so much tbh.

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  • If Bungie balanced the level of the mod's effect with the weapon archetype. So using the OP's example. The level of flinch and size of the area of effect of each explosive round on an auto rifle would need to be less than a scout rifle. If they could balance the perks correctly with the different weapon archetypes it'd be a much better system than the current one.

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  • Great point...bungie actually already does that with hc rounds. Their is different flinch values on different weapon types and rate of fire so they should be able to do the same on other perks like exp rnds. Scout rifles have higher flinch value and auto rifles have less per bullet but still add up to some good flinch after landing continous shots. Smgs have lowest finch calue cuz of how fast they fire. They couldnt quite strike that balance in d1 though. Dis 47 scout (d2 black scorpion rof) with hc rnds did almost no flinch but the clever dragon pulse with hc was op as hell! Lol Got nerfed to hell eventually. Good times tho!

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  • Edited by Legend of Jordy: 10/22/2017 4:02:45 AM
    Good point. I think I have to agree on you there. I still want to explore the idea a little more. I know it could end horrifically in PvP and PvE alike once people find out the worst weapon in the game is now the best weapon in the game when modded with certain perks, but It could take a while for a modded weapon to become meta as not everyone would have the parts or be discovering the best configurations on certain weapons. I know what you mean though. There are certain perks that should never be allowed on certain weapons.

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  • Your idea has been used in other games - one of the ghost recons I played on 360 pretty much had this - you could use stocks/scopes/suppressors etc that you acquired on other weapons.

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  • Haven't played it, but I'll have to check out how the system worked on there. Thanks for the feedback, I appreciate it.

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