I have seen similar posts to this, mostly past posts but I am new to Destiny as D2 is my first time ever playing Destiny content, the image linked is just an image I found on Bing btw. To get to the point of this post which is mainly aimed at the devs, is there any chance that we could get numbers instead of bar graphs? At least an option to turn numbers on whether it be constantly on as the item is being viewed or when you put the cursor over the particular bar? Bar graphs do not give accurate data of a weapons actual stats (obviously) and if anything they are misleading. For instance if I use a shotgun that has buckshot I need to know how many projectiles are being fired and what the damage is for each pellet or at least a sum damage of what I could hit for within falloff parameters. This applies not just to Shotguns but every gun that has "Impact", we need numbers so we can compare what it is we are looking for. I have actually found a bigger bar graph on a particular stat doesn't always mean better especially when comparing different guns that happen to have the same length of bar.
Numbers for every stat is basically what I think would work;
[b]Attack[/b] ([i]Description of this number and how it's currently affecting the weapon[/i])
[b]Blast Radius[/b] ([i]Meters radius[/i])
[b]Impact damage[/b] ([i]Bullet/Pellet/Cluster[/i])
[b]Range[/b] ([i]Fusion speed, meters with falloff[/i])
[b]Velocity MPS[/b] (Meters Per Second)
[b]Reload Speed[/b] ([i]seconds[/i])
[b]Stability[/b] ([i]weapon shake? These numbers would be tested and figured out[/i])
[b]Handling[/b] (Sight to eye time in seconds)
[b]Charge Time[/b] ([i]Clearer meaning to a time frame[/i])
This would make refining our builds much easier and people may actually find better builds than what is taught by others because the numbers are there so they know what to expect.
Another idea which correlates with this but would have more difficulty in applying is a Firing Range of sorts or a Fire Range mode where you can see a simulated area that shows the visual range of your current weapon with a percentage and color coding to differentiate optimal range vs falloff. This post is not intended to insult or rail on the developers, i'm just someone who appreciates the game and sees what I believe to be an issue. Thank you.
DIM somewhat works
altho the Borderlands in me still loves the idea of hidden perks/rolls which we most-defs had in D1 and quite likely have in the new game as well...
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